Overlaying light beams by one replacing the other where they intersect

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Overlaying light beams where one replaces the other at their intersection is challenging, particularly in linear systems. Solutions discussed include using a video projector with a green screen effect to switch images, but achieving seamless integration is complicated by resolution limitations and optical imperfections. Suggestions for materials that could change opacity include photochromic films, though their response times may not meet the requirements. The conversation highlights the need for precise control over beam sizes and positions to avoid visual artifacts. Overall, achieving the desired effect may require advanced optics and electronic control systems.
  • #61
wosoka said:
You are not but the way you suggest to do it digitally can only be done optically/physically by doing those steps. I tried to explain why but either I can't explain it as I've tried several times or I'm wrong, but you are yet to be able to explain to me how I'm wrong here as well, for because of the same one of two possible reasons.
Let's establish some basics about what the user is actually going to be presented with. I have never come across a video display that is intended to be viewed close enough for the pixels to be highly visible and I have to assume that the hd pixels will be low pass filtered to eliminate the sampling (pixels per cm) rate component. Yes, the LD pixels may be visible but even that is not necessary with the right display. So I assume we are dealing with two displays with different cutoff spatial frequencies and not with a load of little squares. It's very hard work to look at a pixellated display and actually, the detail in such a display is harder to see than than when the correct LP filtering is done.
Do you agree with that and/or do you understand what I am talking about? If you have any doubts about pixellated displays then just take good quality picture and zoom in till the pixels are visible. How would you describe he 'viewing experience' as you zoom out in small steps?
 
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  • #62
Thread closed temporarily for Moderation...
 
  • #63
wosoka said:
As I said once already,
we are not moving them digitally.
This is not comparable to a digital program like Photoshop that works with digital pixels and only when finished with the digital filters on the digital pixels converts the results to be viewed on fixed size physical pixels.
You are not merging two images with varying resolution digitally, but trying to merge two projected images in the real world with different, un-changeable resolutions.

Look,
https://i.imgur.com/X2o4l11.gif
Try to show how you can move the "small pixel" here smoothly instead of steps without creating gaps or overlaps.
Not only that, but as a small pixel moves into the space of one of the big pixels, the big pixel has to hide and its area filled with small pixels, again with specific positions and sizes.
No you can't add anything in between, because this isn't a digital program but illustration of "phsyical" pixels projected on a surface.Pot, kettle, black. You are not my mind reader nor am I yours. This has nothing to do with the topic, try sticking to it. I don't have time to read what you wrote to a straw man.
I just challenged your idea above. There, I wasted time making an animated illustration. Show me a solution to that and we'll call it a day, I'll even apologize for not seeing the solution sooner.Why do you think there is no way? because you have expertise in all aspects of this project? Just because you aren't aware of a solution means there isn't any? Do you see the irony? I literally just posted this and you completely ignored it and are making that statement:
Guess what? This wasn't my idea, someone from another forum suggested it. What did I do with his idea? Took it on board.
Thread will remain closed. The newbie OP has a 10-day vacation to reconsider how best to benefit from the PF.

Thank you everybody for trying your best to help the OP in this thread.
 
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