Mike2
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How do you figure?jackle said:I think you are curve fitting.
Entropy can be calculated of any signal, physical or not. If entropy/information can be calculated of any geometric object, physical or not, and if some sort of conservation of information law is only logical, then since we describe physics in geometrical terms, it would seem that QM is perfectly logical in abstract terms as well as in physical terms.
Just to continue the thought process (whether anyone helps or not), I think that entropy would have to be invariant with respect to coordinate changes. It would have to be an intrinsic property of the geometry. Are there any studies or thoughts on how that would be calculated? I wonder if entropy would be connected to the curvature of a given geometry. Certainly straight lines and flat surfaces would have less entropy than wildly curved lines or surfaces, right? (actually, I'm not sure at this point whether the more wildly curved line would not have more information involved. It seems it would take more bits to describe a curve than a straight line, right?). Anyway, more or less, one might suspect that entropy is connected to how curved a geometry is and how often that curvature changes, etc. That would probably be how curved it is per length or per surface area. Are there any math procedures out there that I may wish to consider?
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