Please check my acceleration hockey answer.

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The discussion revolves around a physics problem involving two hockey players, where one player accelerates to catch up with the other after a delay. The first player starts accelerating after 3 seconds, and the calculations focus on determining the time it takes to catch up and the distance traveled. There are discrepancies in the quadratic equations used to solve the problem, with participants debating the correct formulation and solutions. The final consensus suggests that the correct time to catch up is approximately 8.8 seconds after accounting for the initial delay. The conversation highlights the importance of careful mathematical reductions and the implications of significant figures in the calculations.
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Homework Statement



A hockey player is standing on his skates on a frozen pond when an opposing
player skates by with the puck, moving with a constant speed of 12 m/s. After
3.0 s, the first player makes up his mind to chase his opponent and starts
accelerating uniformly at 3.8 m/s^2.
(a) How long does it take him to catch his opponent?
(b) How far does he travel before he catches up with his opponent?

Homework Equations


The Attempt at a Solution



We know the initial velocities and accelerations of the two players,
a1 = 4 m/s2, a2 = 0
v1i = 0, v2i = 12 m/s
x1i = x2i = 0

The position of player #2 is given by
x2 = x2i + v2i t + (1/2) a2 t2
x2 = (12 m/s) t

Be careful with the time. We must account for player #1's wait of 3 s. With this accounted for, we can calculate the position of player #1 from
x1 = x1i + v1i (t - 3 s) + (1/2) a1 (t - 3 s)2

Of course, this equation only makes sense for t > 3 s.
x1 = 0 + 0 + (1/2) (3.8 m/s2) (t - 3 s)2 = (2 m/s2) (t2 - 6 s t + 9 s2)

Now we set x1 = x2 and solve for the time t.
x1 = x2
(1.9 m/s2) (t2 - 6 s t + 9 s2) = (12 m/s) t

We can either keep the units in explicitly or ensure that we have consistent units and simply write

1.9 (t2 - 6t + 9) = 12t
1.9 t2 - 12 t + 18 = 12 t
1.9 t2 - 24 t + 18 = 0

There are two solutions to this quadratic equation,
t1 = 11.8 s, and t2 = 0.8 s

However, the equation for the position of player #1 is not valid for t2 < 3 s, so we keep only tx,

t = 11.8 s

(b) How far has the first player traveled in this time?
Now where is player #2 (and, therefore, player #1 as well) at this time?
x2 = x2i + v2i t + (1/2) a2 t2
x2 = (12 m/s) t
x2 = (12 m/s) (11.8 s)
x2 = 141.6 m

Homework Statement


Homework Equations


The Attempt at a Solution

 
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It's really simpler if you start your time at the point that the second player starts to accelerate.

The player at rest is at x=0 at t=0.
At that moment player 1 is 36 meters ahead and moving at 12 m/s.

That makes it that when x for both is equal that will be at

1/2*3.8*t2 = 3*12 + 12*t

1.9*t2 - 12*t - 36 = 0

You know the quadratic formula from here. And either formula should yield the distance.
 
i get 2.21 if i use the quadratic equation for part b..
 
cbrowne said:
i get 2.21 if i use the quadratic equation for part b..

When you have solved for t, you only have to plug that into x = 1/2*a*t2
 
o ok, so my answer of 141.6 was right
 
cbrowne said:
o ok, so my answer of 141.6 was right

It's not what I get because you made a rounding simplification in yout equations.

This math is not correct:
1.9 (t2 - 6t + 9) = 12t
1.9 t2 - 12 t + 18 = 12 t
1.9 t2 - 24 t + 18 = 0

If you solve the quadratic for what I supplied you should get something like 8.53 sec.

Your time is based on the first skater's start time and is 3 sec longer than the correct answer in any event.
 
hmm.. when i plug
1.9 t2 - 24 t + 18 = 0

into the quad. eq i get 11.8308 or 0.800
 
cbrowne said:
hmm.. when i plug
1.9 t2 - 24 t + 18 = 0

into the quad. eq i get 11.8308 or 0.800

Yes and that is wrong from the statement of the problem.

Your time = 0 in your equations is 3 seconds before the skater actually starts. You must subtract 3 seconds from that.

But that aside you have not correctly reduced your own equation. Your quadratic is incorrect from the rounding that you introduced.
 
ok so then 11.8 - 3 = 8.8, and then that also solves the problem with the sig figs since the smallest number in my quadratic equation (1.9) has only 2 sig figs.
 
  • #10
cbrowne said:
ok so then 11.8 - 3 = 8.8, and then that also solves the problem with the sig figs since the smallest number in my quadratic equation (1.9) has only 2 sig figs.

Why don't you try solving your own equation correctly.
You have failed to correct your math error. You came up with :
1.9*t2 - 24*t + 18 = 0

If you had reduced your math correctly it would have been:
1.9*t2 - 23.4*t + 17.1 = 0

This yields the right answer after subtracting 3.
It bears a remarkable resemblance to my method I might note.
 
  • #11
ok when i plug in 1.9*t2 - 23.4*t + 17.1 = 0

i get 11.83-3 =8.83--> sig figs = 8.8 seconds
 
  • #12
cbrowne said:
ok when i plug in 1.9*t2 - 23.4*t + 17.1 = 0

i get 11.83-3 =8.83--> sig figs = 8.8 seconds

Your answer is wrong still. You didn't solve the quadratic for that equation.
 
  • #13
really!? what exactly are you getting?
 
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