Position vector in torque (and angular momentum)

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Discussion Overview

The discussion revolves around the concepts of torque and angular momentum, particularly focusing on the implications of choosing different origins for the position vector in the context of a force acting on a particle over time. Participants explore the definitions and relationships between these quantities and their dependence on the choice of origin.

Discussion Character

  • Conceptual clarification, Debate/contested

Main Points Raised

  • One participant defines torque as the cross product of the position vector and force, questioning whether the arbitrariness of the origin affects the torque vector.
  • Another participant asserts that since the origin is arbitrary, torque and angular momentum are not absolute concepts and depend on the chosen point of reference.
  • A participant seeks clarification on whether the torque at a specific time should be calculated using the position vector at that time or the difference from an earlier position.
  • There is a confirmation from one participant that the torque can indeed be expressed as the cross product of the position vector at time t and the force at that time.

Areas of Agreement / Disagreement

Participants generally agree that the choice of origin affects the calculation of torque and angular momentum, but the discussion includes some uncertainty regarding the specific implications of this arbitrariness on the calculations.

Contextual Notes

The discussion does not resolve the implications of using different origins for calculating torque and angular momentum, nor does it clarify the conditions under which these quantities are considered. There are unresolved questions about the justification for choosing a particular origin as the center of rotation.

chuchung712
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Torque is defined as the cross product of position vector and force, i.e. [itex]\vec \tau = \vec r \times \vec F[/itex] .

However the force vector [itex]\vec F[/itex] is fixed, but the choice of origin is arbitrary, making [itex]\vec r[/itex] also arbitrary. Does it make the torque vector also arbitrary, which apparently shouldn't be?

So let's say in a very general case, a force [itex]\vec F(t)[/itex] acts on a particle between times t1 and t2 with position vector of the particle [itex]\vec r(t)[/itex]. Is the torque at time t simply [tex]\vec r(t) \times \vec F(t)[/tex] or [tex](\vec r(t) - \vec r(t_1)) \times \vec F(t)[/tex]? And if I want to find the angular momentum, is the linear momentum [itex]\vec p(t)[/itex] or [itex]\vec p(t_1) - \vec p(t)[/itex]? How do you justify the choice of origin as the centre of rotation of most standard cases? (as in https://commons.wikimedia.org/wiki/File:Angular_momentum_circle.svg)

Please correct me if I have any conceptual problems, but I am really confused.
 
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Yes, the origin is arbitrary thus the torque. Whatever origin you define, you will find the angular momentum with respect to that point, so angular momentum is also not an absolute concept.
 
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TESL@ said:
Yes, the origin is arbitrary thus the torque. Whatever origin you define, you will find the angular momentum with respect to that point, so angular momentum is also not an absolute concept.
Thank you so much. So in my case the torque is simply [itex]\vec r(t) \times \vec F(t)[/itex], right?
 
Yes.
 

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