MHB Probability question involving finding gain or loss of a game

AI Thread Summary
The discussion revolves around a probability question related to calculating the gain or loss in a game. A user attempted a calculation using the formula $\frac{1}{13}$ x 30 + $\frac{12}{13}$ x $\frac{47}{51}$ x -10 but found it incorrect. Another participant asserts that the correct answer is 2/9 p, questioning the validity of the initial calculation. The original poster confirms they have the answer but are unsure of the solving process. The conversation highlights confusion over the correct method to arrive at the solution.
Milly
Messages
21
Reaction score
0
I tried using $\frac{1}{13}$ x 30 + $\frac{12}{13}$ x $\frac{47}{51}$ x -10 but it didnt work.
 

Attachments

  • image.jpg
    image.jpg
    32.7 KB · Views: 91
Mathematics news on Phys.org
Milly said:
I tried using $\frac{1}{13}$ x 30 + $\frac{12}{13}$ x $\frac{47}{51}$ x -10 but it didnt work.

Hi Milly! (Smile)

I believe you already have the right answer.
What makes you say that it doesn't work?
 
It is not the right answer. The right answer is 2/9 p
 
Milly said:
It is not the right answer. The right answer is 2/9 p

How do you know what the right answer is?
 
This is actually a past exam question. I got the answer but I don't know how to solve it.
 
Thread 'Video on imaginary numbers and some queries'
Hi, I was watching the following video. I found some points confusing. Could you please help me to understand the gaps? Thanks, in advance! Question 1: Around 4:22, the video says the following. So for those mathematicians, negative numbers didn't exist. You could subtract, that is find the difference between two positive quantities, but you couldn't have a negative answer or negative coefficients. Mathematicians were so averse to negative numbers that there was no single quadratic...
Insights auto threads is broken atm, so I'm manually creating these for new Insight articles. In Dirac’s Principles of Quantum Mechanics published in 1930 he introduced a “convenient notation” he referred to as a “delta function” which he treated as a continuum analog to the discrete Kronecker delta. The Kronecker delta is simply the indexed components of the identity operator in matrix algebra Source: https://www.physicsforums.com/insights/what-exactly-is-diracs-delta-function/ by...
Thread 'Unit Circle Double Angle Derivations'
Here I made a terrible mistake of assuming this to be an equilateral triangle and set 2sinx=1 => x=pi/6. Although this did derive the double angle formulas it also led into a terrible mess trying to find all the combinations of sides. I must have been tired and just assumed 6x=180 and 2sinx=1. By that time, I was so mindset that I nearly scolded a person for even saying 90-x. I wonder if this is a case of biased observation that seeks to dis credit me like Jesus of Nazareth since in reality...
Back
Top