Problem in projectile motion

In summary, you found a minimum and maximum initial velocity for water to end up in the reservoir that depends on the range of the projectile, the angle of elevation, and the cosine of the angle of elevation.
  • #1
CherryWine
29
0
PROBLEM REGARDING PROJECTILE MOTION
1.
upload_2015-12-30_18-55-15.png

I have to find the implicit equation for minimum and maximum initial velocity needed in order for water to end up in the reservoir. I have tried solving it by firstly expressing flight time from the equation for range of projectile (time in terms of D and Vx). I obtain t=6D/(v0*cosx45) - for minimum velocity. Then I substituted this in the equation of y(t) and obtained the trajectory equation. From that equation y(x), I expressed initial velocity and obtained V0=sqrt((D^2*g)/(2(cosx)^2*deltaY-2(cosx)^2*tanx*D)), and from there I obtained Vmin=2,44*sqrt(D*g) and Vmax=2,65*sqrt(D*g) while the correct answers are Vmin=3*sqrt(D*g) and Vmax=3,13*sqrt(D*g). I couldn't figure what was wrong in my method.

Edit: Please note that in the trajectory equation D means the range (6D and 7D), I did not use just one D for calculation. Also in trigonometric functions x is the angle=45 degrees. DeltaY is 2D.

Homework Equations


D=V0*cosx*t
t=D/(V0*cosx)
deltaY=V0*sinx*t+1/2*gt^2
 
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  • #2
Sorry, I can't quite follow your train of thought. Could you could show us the equation of the trajectory, [itex]y(x)[/itex], that you found?
Note that the requirement that the projectile lands in the water sets the following 2 constraints: (1) [itex]y(6D) \geq 2D[/itex] and (2) [itex]y(7D) < 2D[/itex]. Imposing these constraints will lead to two inequalities that will get you the minimum and maximum [itex]v_{0}[/itex] allowed.
 
  • #3
Fightfish said:
Sorry, I can't quite follow your train of thought. Could you could show us the equation of the trajectory, [itex]y(x)[/itex], that you found?
Note that the requirement that the projectile lands in the water sets the following 2 constraints: (1) [itex]y(6D) \geq 2D[/itex] and (2) [itex]y(7D) < 2D[/itex]. Imposing these constraints will lead to two inequalities that will get you the minimum and maximum [itex]v_{0}[/itex] allowed.

The trajectory equation I obtained is y(x)=v0*sinθ*((6D)/(v0*cosθ))+1/2*g*((6D^2*g)/(2v0^2*(cosθ)^2)). Which then simplifies to y(x)=tanθ*6D+((6D^2*g^2)/(2*v0^2*(costheta)^2)).
 
  • #4
Given that [itex]\theta = 45^{o}[/itex], you could have made your life a lot easier. What you have is not a trajectory equation - you have already evaluated the y-position at that particular point, but that works too - if your equation was correct. Remember that [itex]g[/itex] acts downwards (and it shouldn't be squared in the expression as well?)
 
  • #5
Fightfish said:
Sorry, I can't quite follow your train of thought. Could you could show us the equation of the trajectory, [itex]y(x)[/itex], that you found?
Note that the requirement that the projectile lands in the water sets the following 2 constraints: (1) [itex]y(6D) \geq 2D[/itex] and (2) [itex]y(7D) < 2D[/itex]. Imposing these constraints will lead to two inequalities that will get you the minimum and maximum [itex]v_{0}[/itex] allowed.

I don't think that you can use the inequality y(6D)>=2D because that could mean that at x=6D, y can be larger than 2D, and then the possibility of the projectile overshooting the reservoir stays open. I think that using strict equations y(6D)=2D and y(7D)=2D would yield the correct answer.

Fightfish said:
Given that [itex]\theta = 45^{o}[/itex], you could have made your life a lot easier. What you have is not a trajectory equation - you have already evaluated the y-position at that particular point, but that works too - if your equation was correct. Remember that [itex]g[/itex] acts downwards (and it shouldn't be squared in the expression as well?)

Sorry for the squared g, but the trajectory equation is not the main thing here, it is the equation for Vo that I obtained from it; Vo=sqrt((D^2*g)/(2(costheta)^2*deltaY-2(costheta)^2*tantheta*D)). Could you please find a problem in that equation? (Notice that g is not squared, it was my mistake in the upper post.)
 
  • #6
CherryWine said:
I don't think that you can use the inequality y(6D)>=2D because that could mean that at x=6D, y can be larger than 2D, and then the possibility of the projectile overshooting the reservoir stays open.

That's where the other inequality come in. You need both... y(6D)>=2D and y(7D)<2D. The first stops undershoot and the second stops overshoot. If both are met the water will go in. I don't think both can be met and the water not go in.
 
  • #7
CherryWine said:
I don't think that you can use the inequality y(6D)>=2D because that could mean that at x=6D, y can be larger than 2D, and then the possibility of the projectile overshooting the reservoir stays open. I think that using strict equations y(6D)=2D and y(7D)=2D would yield the correct answer.
[itex]y(6D)[/itex] and [itex]y(7D)[/itex] cannot both be the same! The projectile follows a parabolic trajectory. That is why there are two constraints, firstly [itex]y(6D)\geq 2D[/itex] to let the projectile go over the first boundary and the second, [itex]y(7D) < 2D[/itex] to ensure that it does not fly over the second boundary.
CherryWine said:
Sorry for the squared g, but the trajectory equation is not the main thing here, it is the equation for Vo that I obtained from it; Vo=sqrt((D^2*g)/(2(costheta)^2*deltaY-2(costheta)^2*tantheta*D)). Could you please find a problem in that equation? (Notice that g is not squared, it was my mistake in the upper post.)
Any errors from your trajectory equation carry over directly to your expression for [itex]v_{0}[/itex]...
At first glance, you have a sign problem, and some numerical factors are missing. What I got was (using your notation) [tex]v_{0,min}^{2} = \frac{36D^{2}g}{2\cos^{2}\theta \left(6D \tan \theta - \Delta y\right)},[/tex]
which you can check evaluates to [itex]v_{0,min} = 3\sqrt{Dg}[/itex].
 
  • #8
TSny said:
You will need to show more of your work in order for us to find the error. Are the velocities in this equation supposed to be y-components of velocity?

CWatters said:
That's where the other inequality come in. You need both... y(6D)>=2D and y(7D)<2D. The first stops undershoot and the second stops overshoot. If both are met the water will go in. I don't think both can be met and the water not go in.

Fightfish said:
[itex]y(6D)[/itex] and [itex]y(7D)[/itex] cannot both be the same! The projectile follows a parabolic trajectory. That is why there are two constraints, firstly [itex]y(6D)\geq 2D[/itex] to let the projectile go over the first boundary and the second, [itex]y(7D) < 2D[/itex] to ensure that it does not fly over the second boundary.

Any errors from your trajectory equation carry over directly to your expression for [itex]v_{0}[/itex]...
At first glance, you have a sign problem, and some numerical factors are missing. What I got was (using your notation) [tex]v_{0,min}^{2} = \frac{36D^{2}g}{2\cos^{2}\theta \left(6D \tan \theta - \Delta y\right)},[/tex]
which you can check evaluates to [itex]v_{0,min} = 3\sqrt{Dg}[/itex].

Yes, you're right for the inequalities. I didn't think about them simultaneously. Sorry. Also Fightfish you are correct with your answer, just checked it both for Vmin and Vmax. My mistake was numerical. Thank you very much.
 

1. What is projectile motion?

Projectile motion is the motion of an object through the air, affected by both gravity and air resistance. It is typically described as a parabolic path.

2. What is the problem with projectile motion?

The main problem with projectile motion is that it is not a simple, linear motion. The object's velocity and acceleration are constantly changing due to the forces acting on it, making it a more complex motion to analyze and predict.

3. How do you calculate the trajectory of a projectile?

To calculate the trajectory of a projectile, you need to consider its initial velocity, angle of launch, and the forces acting on it (gravity and air resistance). Using equations of motion and trigonometry, you can determine the object's position and velocity at any point in its trajectory.

4. What factors can affect projectile motion?

There are several factors that can affect projectile motion, including initial velocity, angle of launch, air resistance, and the object's mass and shape. External factors such as wind and elevation can also have an impact on the object's trajectory.

5. How can you improve the accuracy of predicting a projectile's path?

To improve the accuracy of predicting a projectile's path, you can use more precise measurements for initial velocity and angle of launch, account for external factors such as air resistance and wind, and use advanced mathematical models and simulation tools to analyze the motion. Conducting multiple trials and averaging the results can also help to increase accuracy.

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