- #1
Davidoux
- 6
- 0
Hello,
I plan to write a (modest) orbital simulator in C++, I am an experienced developer with an average knowledge of classic physics;
I would like to have some recommendations (recommended book reading, eventual existing C++ libraries that can help) before starting knowing that I need near-real time performance for 3D display.
The scope of this simulator is to predict orbit of one or more orbiting spacecraft s
(two would be enough) around the earth, the spacecraft should be able to perform some manoeuvers (attitude correction, injection, orbit circularization, ...) and eventually rendezvousing.
Thanks again for your help, I am new to this forum and I hope I posted in the right topic
David
I plan to write a (modest) orbital simulator in C++, I am an experienced developer with an average knowledge of classic physics;
I would like to have some recommendations (recommended book reading, eventual existing C++ libraries that can help) before starting knowing that I need near-real time performance for 3D display.
The scope of this simulator is to predict orbit of one or more orbiting spacecraft s
(two would be enough) around the earth, the spacecraft should be able to perform some manoeuvers (attitude correction, injection, orbit circularization, ...) and eventually rendezvousing.
Thanks again for your help, I am new to this forum and I hope I posted in the right topic
David