Projectile motion maximization

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Discussion Overview

The discussion revolves around optimizing projectile motion to maximize both time of flight and range for a launched object. Participants explore the implications of different launch angles and the potential need for a weighting function to balance the two objectives. The conversation includes considerations of kinematic equations and projectile design.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • Some participants propose that to maximize time of flight, the launch angle should be 90 degrees, while for maximum range, it should be 45 degrees, leading to questions about a combined optimization approach.
  • One participant suggests establishing a weighting function to determine the relative importance of range versus duration in the optimization process.
  • Another participant draws an analogy to painting, indicating that maximizing two competing objectives requires a combination or additional rule.
  • A participant notes that achieving a specific range may yield two launch angles, one providing a longer flight time than the other, without needing a weighting factor.
  • Discussion includes considerations of projectile design, particularly lifting bodies, and the potential for gliding after peak velocity is lost.
  • A participant shares personal calculations using Excel, finding that a launch angle of 55 degrees yields the highest product of range and time of flight, raising questions about implicit weighting factors in this approach.

Areas of Agreement / Disagreement

Participants express differing views on how to approach the optimization of time of flight and range, with no consensus on a definitive method or angle that maximizes both simultaneously. The discussion remains unresolved regarding the best approach to balance these competing objectives.

Contextual Notes

Participants mention the need for additional rules or equations to effectively combine the objectives of maximizing range and time of flight, indicating potential limitations in their current approaches.

fog37
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Hello Forum,

I am aware that in order to maximize the time of flight, for an object being launched from a certain level and returning to the same level, the launching angle must be theta=90 degrees.
To maximize range instead (same level to same level) the angle should be theta=45 degrees (no air resistance).

What if we wanted to maximize both time of flight and range simultaneously? What approach would we choose? How would we manipulate the kinematic equations? The angle should be more than 45 (intuitively). But maybe the 45 degree angle which produces the longest distance requires the horizontal velocity component to act for the longest time possible... So maybe 45 degrees maximizes both range and time of flight at the same time...thanks,
fog37
 
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Hi fog,

You need to establish a weight function to optimize two variables using only one independent variable.
In other words: what is the relative importance of range versus duration ?
 
Thanks BvU.

That is an interesting comment. Could you give me a simple example about the weight function?

thanks,
fog37
 
fog37 said:
Thanks BvU.

That is an interesting comment. Could you give me a simple example about the weight function?

thanks,
fog37
Well, if they pay you ten dollars for each second and two dollars for each meter, you want to maximize 10 * time-of-flight + 2 * distance :smile:
 
This is like painting a wall as red as possible and as green as possible at the same time. Can't be done unless you allow some combination of both. You need another rule/equation to work out how much of each colour to use.
 
Now I think about it...

If you had to achieve a specific range (that is less than the maximum possible) there are two possible launch angles. One has a longer flight time than the other. That's the only other way I can make sense of your question without introducing a weighting factor.
 
When I referred to (lifting body) I was thinking in simple terms of shape of projectile and areo dynamics. Maximizing time of flight. That is if you are also building a launcher. I have no idea if it's possible to fire a projectile that once it loses its peek volosity if it will (glide) in an arc.
 
Sure is. I have a catapult launched glider that folds up for vertical launch and unfolds when it slows down..

Google zing wing
 
  • #10
Hello,
thanks for all your comments. I just used Excel to make some calculation.

An object is launched from ground level and lands at ground level. The initial speed is 10 m/s. I have calculated the time of flight and range for different launching angles. The maximum range is obtained for theta=45 degrees. The maximum time is obtain for theta=90 degrees.

I then calculated the product (range* time of flight) for every different launching angle between 0 and 90. It turns out that the launching angle theta= 55 degrees gives the highest product between the calculated ranges and respective times of flight... Would that be the angle that manages to get the largest range and largest time possible at the same time?

Am I use a weighting factor, implicitly, when I look for the maximum product (range* time of flight)?

thanks,
fog37
 
  • #11
I was thinking more along the lines of a solid lifting body shaped object fired from a pneumatic cannon with a sabo. But I suppose the principal would be the same though. Thanks for the confirmation.
 

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