Projectile orientation near apogee

AI Thread Summary
The discussion centers on determining the drag required to orient a spinning spherical projectile with a parachute just before it reaches apogee. The projectile, a 12" diameter sphere weighing 11.3 kg, is projected straight up and will deploy a 14" parachute at 6.5 seconds into flight, traveling at 14.2 m/s. Calculations indicate that 2.7 lbf of drag is generated by the parachute, but further analysis is needed to ensure the projectile is stable and the bridle attachment point is oriented downward at apogee. Participants suggest considering the moment of inertia and the effects of drag on stability, with some proposing alternative designs like fins to reduce complexity. The goal remains to achieve a stable orientation while managing the timing and deployment of the parachute effectively.
boostedcabbage
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How do I determine how much drag is required to orient a spinning spherical projectile with a small parachute just before apogee? The projectile is going straight up. The parachute will not be deployed until around 6.5 seconds into flight when the object is traveling at 14.2 m/s. This isn't a requirement, just an arbitrary choice. I would think 1 second would allow for orientation/stabilization. The only requirement is to orient the object so that the bridle attachment point of the parachute is straight down when apogee is reached. The changed apogee would need to be calculated so that an event can occur before the object rolls/becomes unstable. Essentially, just the new apogee height and time need to be known. I have attempted to calculate how much drag a 14" parachute would create, but need to determine how much is needed.

Object size: 12" diameter sphere. 11.3 kg
Initial velocity: 78 m/s.
Apogee without parachute: 310m at 7.5 seconds.

Parachute deployment 6.5 seconds at 300m when the object is traveling at 14.2 m/s.

For a 14" parachute at 14.2 m/s:

Drag force:

Fdrag= ½⋅(ρ⋅A⋅Cd⋅V²)

p - air density = 1.2041kg/m³ @ 20c
A - surface area = 0.11m²
Cd - coefficient of drag = 0.9
V - velocity = 14.2m/s

2.7 lbf of initial drag would be generated by this parachute from what I understand.

How do I determine how much drag is required for orientation as described above, and how is the new apogee height and time determined?
 
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Helo cabbage, :welcome:

Building your own fireworks bomb ?

You realize that with the same numbers (or a calculator) you find that your ordnance will only go up 200 m ?

boostedcabbage said:
2.7 lbf of initial drag
for that v I get 10% less because my A is only 0.1 m2 :oops:

Parachute will give a jerk -- need moment of inertia for your sphere to find initial angular acceleration around bridle att pt. Then a complicated damped oscillation sets in -- hard to describe since chute pull will decay very rapidly

You can't change your plan and have the chute open after the apogee ?
 
It's an aerial shell(not bomb) that is to be built onsite(legally) at an event that has all the required permits. The problem with deploying the parachute after apogee, is that it causes a significant timing problem in the event that the parachute fails. To avoid affecting shell performance in an extreme way, I think a suitable sized drogue parachute should be deployed some time after launch. 200m is certainly too low. My initial numbers could have been wrong :) Any other suggestions to get in the ball park? A more realistic initial velocity might be 87 m/s. Without the parachute, the projectile will reach 300-365m. I didn't consider air resistance when determining apogee, but I know how high they go in practice. There certainly needs to be a little wiggle room because there are a lot of factors that influence what the exact apogee will be. The goal is to have a drogue parachute open at some point with slightly more than the required drag for orientation. To simplify, I need the thing to be stable and that bridle pointing straight down when 7.5 seconds approaches.
 
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Reading about moment of inertia right now. We'll have to assume that the object's mass distribution is even. To minimize jerk and oscillations, I'm thinking using the lowest amount of drag for as long as reasonably possible would be optimal. Is this correct? Another person on a forum more specific to the subject even brought up the idea of a drogue parachute that is deployed right at the moment of lift. This could reduce complexity, but it would also add drag for the entire flight.

Thinking about the parachute after apogee also brings up the fact that the object is traveling slowly and will take more time to stabilize. This would require reaching a higher than normal apogee before deployment.

My original thinking is that it would still be best to not alter the flight until last minute in case of a parachute failure. I am open to the idea of the parachute being open the entire time if the drag is so little that it can be compensated for by slightly increasing the initial velocity, but there are limits there.
 
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boostedcabbage said:
200m is certainly too low
I used this calculator link and got the same result as when I try a simple euler integration -- but perhaps 0.5 for ##c_d## in ##{1\over 2} \rho v^2 c_d A## is wrong ? I used ##\rho = ## 1.225 kg/m3 and ##A = ## 0.073 m2 . This gives a friction force of 136 N at takeoff... where mg is 111 N.

PS why a parachute? Why not a few small fins ? Seems to work ..
upload_2018-7-31_17-53-31.jpeg
 

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There have been some finned designs in past that have worked, but I really wanted to try the parachute idea :) The moment of inertia for a solid sphere of this size and mass is 0.10498 kg m2. Where do I go from here?
 
How did you come up with that surface area? It appears to be about 1/4 of the surface area of the entire sphere.
 
##{1\over 4}\pi d^2## -- 0.073 for the sphere, 0.993 for the chute
 
I have to increase the initial velocity to 110 m/s to get to the appropriate altitude using that calculator. Hmm.. A drag coefficient of 0.5 should be pretty close as that's what a sphere is.(roughly)
 
  • #10
boostedcabbage said:
Where do I go from here?
upload_2018-7-31_18-23-27.png

chute opens and jerks -- its speed reduces abruptly. Sphere experiences jerk and rotates around some point (not the bridle att pt).

Uncontrolled sequence !

boostedcabbage said:
but I really wanted to try the parachute idea :)
Good! trial and error will be the way forward. Calculating will be hard...
 

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  • #11
If the velocity is high and the drag is low, would conditions be more optimal? Less shaking, etc? A scaled down test with a 3 axis gyro might have to happen in an "inert" object. Presumably this data could be used and scaled.
 
  • #12
Should also be noted that any rotation along the bridle attachment point axis is perfectly acceptable and won't affect performance to a degree that I care about currently.
 
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