Projectile Question involving angular velocity and acceleration

AI Thread Summary
The discussion revolves around calculating the initial velocity of an arrow shot parallel to the ground, given its distance and angle upon landing. The equations of motion for both horizontal and vertical components are utilized, with a focus on constant acceleration in the vertical direction due to gravity. The angle of 2° is noted to determine the relationship between the final vertical and horizontal velocities. The participant initially struggles with the calculations but eventually realizes that time is necessary to find both vertical and horizontal velocities. The conversation concludes with the participant expressing relief after overcoming their confusion.
m84uily
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Homework Statement



You are watching an archery tournament when you start wondering how fast an arrow is shot from the bow. Remembering your physics, you ask one of the archers to shoot an arrow parallel to the ground. You find the arrow stuck in the ground 57.0m away, making a 2.00° angle with the ground.

vix = ?m/s
vfx = vix
viy = 0
vfy = ?m/s
dx = 57.0m
dy = ?
ax = 0
ay = -9.8m/s^2
dΘ = -2.00°
t = ?

Homework Equations



d = (vi)(t) + (1/2)(a)(t^2)
vf^2 = (vi^2) + (2)(a)(d)
vf = vi + (a)(t)
d = ((vi + vf)/2)(t)

The Attempt at a Solution



dΘ = -2.00°
ay = -9.8m/s^2

ω = angular velocity
α = angular acceleration

dΘ = (ωi)(t) + (1/2)(α)(t^2)

dx = (vix)(t) + (1/2)(ax)(t^2)
dx = (vix)(t)
(dx)/(vix) = t

dΘ = (ωi)(dx)/(vix) + (1/2)(α)(((dx)/(vix))^2)
dΘ = (1/2)(α)(((dx)/(vix))^2)

Well, this is as far as I know how to take it.

Any help is appreciated! Thanks in advance.
 
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welcome to pf!

hi m84uily! welcome to pf! :smile:

(try using the X2 icon just above the Reply box :wink:)

no, this has nothing to do with angular velocity or angular acceleration

the only relevance of the 2° angle is that it tells you the direction of vf

just use the standard equations for constant acceleration for the y direction, and for zero acceleration for the x direction :wink:
 
Thanks! I'll try that!
 
Sorry :frown: but I'm still unsure of how to solve this!

I now understand that arctan(|vfy|/|vfx|) = 2°

But I don't know how to calculate either vfy or vfx, here's an attempt.


(vfy)^2 = (viy^2) + 2(ay)(dy)
vfy = ((-19.6)(dy))^(1/2)


So, time is needed in order to solve for dy.And time is also necessary for vfx.

I'm not sure what to do! More help would be appreciated.

EDIT: I got it! Sorry I just panicked and assumed I couldn't do it.
 
Last edited:
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