Projection of a differentiable manifold onto a plane

Click For Summary

Discussion Overview

The discussion revolves around the projection of points from a differentiable bounded 3-manifold onto a Euclidean plane, specifically in the context of a game design concept. The manifold in question is described as a 3-dimensional space with two balls removed and a hypercylinder attached, aiming for a visual effect similar to the game Portal.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification

Main Points Raised

  • One participant seeks guidance on how to project points from a complex 3-manifold onto a 2D plane, expressing limited knowledge of topology.
  • Another participant suggests embedding the manifold into R4 and approximating it using 3-simplexes, proposing a method involving linear algebra for the projection.
  • A later reply indicates a preference for having the 2D plane within the 3-manifold itself to achieve the desired visual effect, while also expressing concerns about the computational expense of using simplexes.
  • The original poster later states they have found the information they needed, indicating a resolution to their inquiry.

Areas of Agreement / Disagreement

While there is some agreement on the need for projection techniques, the discussion reflects differing views on the appropriate methods and the structure of the manifold. The original poster's later comment suggests they have resolved their initial query independently.

Contextual Notes

The discussion does not clarify the assumptions underlying the projection methods or the specific properties of the manifold that may affect the projection process. There are also unresolved considerations regarding the computational efficiency of the proposed methods.

Etherian
Messages
9
Reaction score
0
For a game I am thinking about making I would need to know how to project points from a differentiable bounded 3-manifold to a Euclidean plane (the computer screen). The manifold would be made from a 3-dimensional space with two balls cut out of it and a hypercylinder glued onto it at the holes created. The result, hopefully, would be similar to the game Portal.

I only have a cursory knowledge of topology, so I do not know how to do such a projection or where to look to find out. An explanation of how or where to look for one would be a great help to me.
 
Physics news on Phys.org
It sounds like you'll be embedding this 3-manifold into R4. If this is the case, it's more a matter of linear algebra than anything else.

You can approximate this manifold as a union 3-simplexes (pyramids with four triangular sides) in R4. Perhaps you'll have 1000 of these simplexes to form a decent approximation. You can represent each simplex as a matrix S where the columns are the vertices of the simplex:

s11 s12 s13 s14
s21 s22 s23 s24
s31 s32 s33 s34
s41 s42 s43 s44

You want to project this onto some 2-dimensional plane in R4. Suppose this plane has normal u = (u1, u2, u3, u4). Then we want each of the vertices (columns of S) to be sent to a point on this plane (which we are assuming passes through the origin).

You can create a "shift" matrix M which, when subtracted from S, gives the projected location of each point. The i-th column of M will be a vector mi = (si DOT u)/(u DOT u) u, where si is the i-th column of S.

Then you apply a rotation to (S - M) so that the plane lies in the x-y plane. Then you just use the first two coordinates of each column vector.
 
Your response definitely helped me, but I believe the 2D plane P would have to be in the 3-manifold M to achieve the effect I am looking for. Like I said, though, I am still learning about this stuff. Also, I was hoping that by gluing and ungluing the two submanifolds I could get away with not having to define M using simplexes which would be expensive in memory and computation.
 
Last edited:
Never mind about the previous post. I have everything I need to know now. Thanks for your help.
 

Similar threads

  • · Replies 3 ·
Replies
3
Views
3K
  • · Replies 44 ·
2
Replies
44
Views
7K
  • · Replies 5 ·
Replies
5
Views
1K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 6 ·
Replies
6
Views
3K
  • · Replies 18 ·
Replies
18
Views
3K
  • · Replies 14 ·
Replies
14
Views
10K
  • · Replies 9 ·
Replies
9
Views
3K
  • · Replies 2 ·
Replies
2
Views
4K
  • · Replies 40 ·
2
Replies
40
Views
9K