I Question about full Lorentz transformation

Click For Summary
The discussion centers on understanding the full Lorentz transformation and its implications for time dilation and the perception of motion between two inertial frames. It clarifies that the primed and unprimed frames are not strictly designated as "moving" or "rest" but are interchangeable based on relative motion. The transformation equations demonstrate a symmetry where a clock at rest in one frame appears to be moving in the other, leading to the conclusion that both frames can be considered moving relative to each other. The confusion arises from interpreting time measurements in different frames, emphasizing the need to distinguish between the coordinates of events rather than the clocks themselves. Ultimately, the Lorentz transformation serves to relate coordinates of events across different inertial frames, highlighting the relativity of simultaneity and motion.
  • #61
jbriggs444 said:
You have lost me. We are using an inertial frame where the juggler is moving at 1 meter per second and the ball takes 1 second to rise and fall back down?

So in our chosen frame, the displacement from toss event to catch event is 1 meter in space and 1 second in time?

Then the squared separation is ##{(\Delta x)}^2 - {(c \Delta t)}^2## which is approximately minus one squared light-second. Because it is negative, it is a time-like interval. Within measurement accuracy, we might simply say that the [unsquared] interval is "one second".

The key point being that you square before doing the subtraction.

If one repeated the calculation using a different frame, the full Lorentz transform could be used to obtain new coordinates and new coordinate deltas. The computed interval would again be approximately one second regardless of the chosen frame.
The juggler is in a spaceship and is at rest with respect to the spaceship and a ball leaves the hand and comes back to the hand in 1 meter roundtrip distance and 1 second of travel time so 1 second of light travel time relative to the rest frame of the spaceship. This means 1 - 300000000 * 1 second = -299999999 meters is the spacetime interval in meters. (I rounded the speed of light to 300000000 meters per second for simplicity.)

If the spaceship is moving really fast then the balls will go a longer distance relative to a rest frame on earth, but the spacetime interval will be the same (-299999999), so if we let D be the distance traveled by the ball relative to earth then ##D - \Delta t * c = -299999999## if D is 225000000 (the distance an object travels at 75 percent the speed of light in one second) then we have ##225000000 - \Delta t * 300000000 = -299999999## so ##-300000000\Delta t = -524999999## so ##\Delta t = 524999999/300000000 = 1.75 seconds ##

So an event on the spaceship of a ball leaving the hand and coming back will be 1 second on the spaceship but it will be 1.75 seconds for the ball to leave the hand and come back relative to someone on earth if the spaceship is going 75 percent the speed of light.
 
Physics news on Phys.org
  • #62
Chenkel said:
The juggler is in a spaceship and is at rest with respect to the spaceship and a ball leaves the hand and comes back to the hand in 1 meter roundtrip distance and 1 second of travel time so 1 second of light travel time relative to the rest frame of the spaceship. This means 1 - 300000000 * 1 second = -299999999 meters is the spacetime interval in meters. (I rounded the speed of light to 300000000 meters per second for simplicity.)
Assuming that we are using the flat space of special relativity, the ball is traversing a parabolic free fall trajectory. A curved trajectory. Not a straight line trajectory. Not a pair of straight line trajectories.

The invariant length of this time-like trajectory will be the proper time recorded by a wrist-watch attached to the ball. One could obtain that time by integrating the space-time interval over small segments of the curved path.

Subtracting 1 meter from 300000000 meters strikes me as a nonsense calculation for this purpose. If we had a straight-line trajectory covering 1 meter of coordinate distance over 1 second of coordinate time then we could compute interval ##t## as:$$t = \frac {\sqrt{300000000^2-1^2}} {300000000} = 0.99999999999999999444444444444444 \text{ sec}$$
 
Last edited:
  • #63
jbriggs444 said:
Assuming that we are using the flat space of special relativity, the ball is traversing a parabolic free fall trajectory. A curved trajectory. Not a straight line trajectory. Not a pair of straight line trajectories.

The invariant length of this time-like trajectory will be the proper time recorded by a wrist-watch attached to the ball. One could obtain that time by integrating the space-time interval over small segments of the curved path.
That's an interesting idea to attach a clock to the ball.

In my calculations I made some simplification, I also included some gravity on the spaceship (how can you juggle without gravity?)
 
  • #64
Chenkel said:
The juggler is in a spaceship and is at rest with respect to the spaceship and a ball leaves the hand and comes back to the hand in 1 meter roundtrip distance and 1 second of travel time so 1 second of light travel time relative to the rest frame of the spaceship. This means 1 - 300000000 * 1 second = -299999999 meters is the spacetime interval in meters. (I rounded the speed of light to 300000000 meters per second for simplicity.)
No, this isn't right. The ball started and ended in the same place, so ##\Delta x=0##. Thus the spacetime interval between throw and catch is ##\Delta s^2=\Delta x^2-c^2\Delta t^2=-c^2×1\ \mathrm{s^2}##. So you forgot the squares, and you have misapplied the formula anyway.

If you want to calculate the spacetime interval along the path followed by the ball (rather than the "straight line" distance calculated above) you can do so, but there's an integral involved.
 
  • #65
Chenkel said:
That's an interesting idea to attach a clock to the ball.

In my calculations I made some simplification, I also included some gravity on the spaceship (how can you juggle without gravity?)
I assumed a gravitational force and, hence, a parabolic trajectory.
 
  • #66
Ibix said:
No, this isn't right. The ball started and ended in the same place, so ##\Delta x=0##. Thus the spacetime interval between throw and catch is ##\Delta s^2=\Delta x^2-c^2\Delta t^2=-c^2×1\ \mathrm{s^2}##. So you forgot the squares, and you have misapplied the formula anyway.

If you want to calculate the spacetime interval along the path followed by the ball (rather than the "straight line" distance calculated above) you can do so, but there's an integral involved.
Thanks for pointing that out, I did forget the square.

Also interesting I would need an integral, I was trying to simplify the problem by approximating the path with a straight line.
 
  • #67
Chenkel said:
Thanks for pointing that out, I did forget the square.

Also interesting I would need an integral, I was trying to simplify the problem by approximating the path with a straight line.
But it's two straight lines, one upwards and one downwards. If you actually simplify it to a no gravity situation where you bounce a ball off the ceiling then (idealising the collision as instantaneous) then you don't need an integral - you can compute ##\Delta s## for each leg and add them up (the integral is just the limit of this process for curved paths, with infinitesimal straight lines segments). Note that you need to take a square root because you need to add the two ##\Delta s## values, not the ##\Delta s^2## values, so in this case you are better off working with the ##\Delta s^2 =c^2\Delta t^2-\Delta x^2## convention - otherwise you have to compute ##\sqrt{|\Delta s^2|}##.
 
  • #68
Ibix said:
But it's two straight lines, one upwards and one downwards. If you actually simplify it to a no gravity situation where you bounce a ball off the ceiling then (idealising the collision as instantaneous) then you don't need an integral - you can compute ##\Delta s## for each leg and add them up (the integral is just the limit of this process for curved paths, with infinitesimal straight lines segments). Note that you need to take a square root because you need to add the two ##\Delta s## values, not the ##\Delta s^2## values, so in this case you are better off working with the ##\Delta s^2 =c^2\Delta t^2-\Delta x^2## convention - otherwise you have to compute ##\sqrt{|\Delta s^2|}##.
I thought to get the spacetime interval you need to find the square of the distance between two events minus the square of distance light travels between the two events occurring.
 
  • #69
Chenkel said:
I thought to get the spacetime interval you need to find the square of the distance between two events minus the square of distance light travels between the two events occurring.
The "distance light travels" is not exactly relevant. The ##c## enters into the formula as a conversion factor between the chosen units for time and space. Light is not travelling anywhere.

You start with two events. You express them each in coordinate form using your chosen inertial frame. E.g. as ##(x_1, y_1, z_1, t_1)## and ##(x_2, y_2, z_2, t_2)##.

You subtract the two coordinate tuples yielding ##(\Delta x, \Delta y, \Delta z, \Delta t)##

You compute $${\Delta x}^2 + {\Delta y}^2 + {\Delta z}^2 - {(c \Delta t)}^2$$That is the "squared separation".

If the result is positive, you have a spacelike interval. Take the square root and you have the length of the interval in your chosen units of distance.

If the result is negative, you have a timelike interval. Invert it and take the square root. You have ##c## times the duration of the interval. Divide by ##c## and you can extract a value for time in your chosen units of time.

If the result is zero, you have a lightlike or "null" interval.

This assumes a normal coordinate system on a flat space-time with a (-+++) metric signature. You can save yourself some paper and ink if you use units where ##c = 1##.
 
  • #70
jbriggs444 said:
If the result is negative, you have a timelike interval. Invert it and take the square root. You have c times the duration of the interval. Divide by c and you can extract a value for time in your chosen units of time.
If dx^2 + dy^2 + dz^2 - (c*dt)^2 is negative and I can invert it and take the square root? What do you mean by invert?
 
  • #71
Chenkel said:
If dx^2 + dy^2 + dz^2 - (c*dt)^2 is negative and I can invert it and take the square root? What do you mean by invert?
I mean take off the minus sign. You cannot take the square root of a negative number. So you take the square root of its absolute value instead.

[Yes, we know about imaginary numbers like the square root of minus one. But that is a road that you do not want to go down in this context. It does not end up being helpful].
 
  • Like
Likes vanhees71 and Chenkel
  • #72
jbriggs444 said:
I mean take off the minus sign. You cannot take the square root of a negative number. So you take the square root of its absolute value instead.
And if the distance between between events increases because the reference frame is moving then the time between the events needs to increase too to keep the spacetime interval invariant.
 
  • #73
Chenkel said:
And if the distance between between events increases because the reference frame is moving then the time between the events needs to increase too to keep the spacetime interval invariant.
Yes. If the coordinate distance increases, the coordinate delta time must increase because the interval is invariant.

I am trying to sprinkle the word "coordinate" in here to emphasize that the "distance" and "time" values here are relative to a coordinate system.
 
  • Like
Likes vanhees71 and Chenkel
  • #74
The point is that a massive particle's world line is time-like everywhere, and thus
$$\mathrm{d} \tau =\mathrm{d}t \sqrt{1-\vec{\beta}^2}>0$$
Integrated this means the ##\tau(t)## is a monotonously increasing function. The advantage of using ##\tau## rather than ##t## to formulate the dynamics of point particles in special relativity is that it is a scalar, while time is a component of a four-vector wrt. some arbitrary frame of reference.

The heuristics is as follows:

To "translate" (or rather extrapolate) the equations of motion from Newtonian to special relativsitic equations you can take the Newtonian ones to be valid over short time intervals in the momentaneous inertial rest frame of the particle.

Newton's equation of motion for a particle in some "external field" (e.g., a charged particle in the electromagnetic field as the paradigmatic example) you have
$$\mathrm{d}_t \vec{p}=\vec{F}(t,\vec{x}), \quad \vec{p}=m \mathrm{d}_t \vec{x}.$$
This should be valid in the momentaneous inertial rest frame of the particle. In this frame ##\mathrm{d} t =\mathrm{d} \tau##. So the first step is to define momentum as ##\vec{p}=m \mathrm{d}_{\tau} \vec{x}##. It's very suggestive to rather define four-momentum,
$$p^{\mu} = m \mathrm{d}_{\tau} x^{\mu}.$$
Note that ##m## is defined as a constant, quantifying "inertial" in the momentaneous rest frame of the particle. As such it's a Lorentz scalar. Since ##\mathrm{d} \tau## is a scalar too and ##x^{\mu}## a four-vector, indeed ##p^{\mu}## is a four-vector.

The meaning of the time component becomes clear from (using the (+---) convention for the Minkowski form)
$$\eta_{\mu \nu} p^{\mu} p^{\nu}=m^2 c^2 \; \Rightarrow \; p^0=\sqrt{m^2 c^2+\vec{p}^2}.$$
Now go to the non-relativistic limit, which means ##\vec{p}^2 \ll m^2 c^2##. Then you have
$$p^0 \simeq m c +\frac{1}{2} \frac{\vec{p}^2}{mc} \; \Rightarrow c p^0 \simeq m c^2 + \frac{\vec{p}^2}{2m},$$
i.e., you have
$$c p^0=m c^2+E_{\text{kin}},$$
i.e., adding the "rest mass" to the kinetic energy you have the advantage that ##p^0## combines with ##\vec{p}## to a four-vector. That's why one keeps this additive constant term as part of relativistic energy of a particle.

Written in terms of the "coordinate velocity" you have
$$(p^{\mu})=m \mathrm{d}_{\tau} t \mathrm{d}_t \begin{pmatrix} c t \\ \vec{x} \end{pmatrix} = m \gamma \begin{pmatrix} c \\ \vec{v} \end{pmatrix}, \quad \gamma=\frac{1}{\sqrt{1-\vec{v}^2/c^2}}=\frac{1}{\sqrt{1-\vec{\beta}^2}}.$$
For the equation of motion itself the four-dimensional covariant guess is
$$\mathrm{d}_{\tau} p^{\mu} = K^{\mu}.$$
Now because of ##p_{\mu} p^{\mu}=m^2 c^2=\text{const}## you get ##p_{\mu} \mathrm{d}_{\tau} p^{\mu}=0##, i.e., the Minkowski force on the right-hand side is subject to the contraint
$$p_{\mu} K^{\mu}=0$$
or, equivalently,
$$K_{\mu} \mathrm{d}_{\tau} x^{\mu}=0.$$
For the motion of a charged particle in an em. field ##(\vec{E},\vec{B})## you have (in Heaviside Lorentz units)
$$\vec{F}=q (\vec{E}+\vec{\beta} \times \vec{B}), \quad \vec{\beta}=\vec{v}/c.$$
Now this means the corresponding Minkowski force in the four-dimensional covariant translation should be linear in the fields and the four-velocity of the particle, ##u^{\mu}=\mathrm{d}_{\tau} x^{\mu}/c## (note that I have made it dimensionless by dividing by ##c##, which is convenient. Of course you have ##u^{\mu}=p^{\mu}/(mc)##. Since the Minkowski force must be a four-vector the only law with these features is
$$K^{\mu}=q F^{\mu \nu} u_{\nu},$$
where ##F^{\mu \nu}## is a Minkowski four-tensor field. The contraint above says
$$u_{\mu} K^{\mu}=0 \; \Rightarrow \; F^{\mu \nu} u_{\mu} u_{\nu}=0.$$
This is automatically fulfilled if ##F^{\mu \nu}## is an antisymmetric tensor, and indeed defining
$$(F^{\mu \nu}) = \begin{pmatrix} 0 & -\vec{E}^{\text{T}} \\ \vec{E} & (-\epsilon^{jkl} B^l) \end{pmatrix},$$
because then you get
$$(K^{\mu}) = (q F^{\mu \nu} u_{\nu}) =q \gamma \begin{pmatrix} \vec{\beta} \cdot \vec{E} \\ \vec{E}+\vec{\beta} \times \vec{B} \end{pmatrix}.$$
Indeed the spatial part gives in the non-relativistic limit the correct Lorentz force in the non-relativistic approximation. So it's pretty convincing to assume that ##K^{\mu}## is the correct relativistic description of this Lorentz force, and indeed experiment agrees with it.

It's also clear that you need to solve only the spatial part of the equation of motion for the particle, i.e.,
$$\mathrm{d}_{\tau} p^{\mu} = q (u^0 \vec{E}+ \vec{u} \times \vec{B})=q \gamma (\vec{E}+\vec{v} \times \vec{B}).$$
Then the time component of the 4D equation of motion is automatically fulfilled, because it says that
$$u_0 K^0=\gamma K^0=\gamma \vec{u} \cdot \vec{E} \stackrel{!}{=}\vec{u} \cdot \vec{K}$$
but indee
$$\vec{u} \cdot \vec{K}=u^0 \vec{E} \cdot \vec{u}=\gamma \vec{E} \cdot \vec{u}.$$
In terms of time derivatives wrt. coordinate time ##t## you have
$$\mathrm{d}_t \vec{p}=\frac{1}{\gamma} \mathrm{d}_{\tau} \vec{p} = \frac{1}{\gamma} \vec{K} = q(\vec{E} +\vec{u} \times \vec{B}/\gamma)=q(\vec{E} + \vec{v} \times \vec{B}).$$
Further
$$\vec{p}=m \gamma \vec{v},$$
i.e.,
$$m \mathrm{d}_{t} (\gamma \mathrm{d}_t \vec{x}) = q (\vec{E}+\vec{v} \times \vec{B}),$$
but that's of course a pretty ugly not manifestly covariant notation for the much nicer covariant formula
$$m \mathrm{d}_{\tau} x^{\mu} = q F^{\mu \nu} u_{\nu} = \frac{q}{c} F^{\mu \nu} \mathrm{d}_{\tau} x_{\nu}.$$
 
  • Like
  • Informative
Likes SiennaTheGr8 and Sagittarius A-Star
  • #75
vanhees71 said:
a monotonously increasing function
You mean "monotonically" increasing. "Monotonous" means "boring"--which many people might find it to be, but is not what you meant in context. :wink:
 
  • #77
vanhees71 said:
$$p^{\mu} = m \mathrm{d}_{\tau} x^{\mu}.$$...$$\mathrm{d}_{\tau} p^{\mu} = K^{\mu}.$$
It follows: ##K^{\mu} = \mathrm{d}_{\tau} p^{\mu} = m \mathrm{d}_{\tau}(\mathrm{d}_{\tau} x^{\mu}) + (\mathrm{d}_{\tau}x^{\mu})({d}_{\tau}m)##

vanhees71 said:
Now because of ##p_{\mu} p^{\mu}=m^2 c^2=\text{const}## you get ##p_{\mu} \mathrm{d}_{\tau} p^{\mu}=0##, i.e., the Minkowski force on the right-hand side is subject to the contraint
$$p_{\mu} K^{\mu}=0$$or, equivalently,$$K_{\mu} \mathrm{d}_{\tau} x^{\mu}=0.$$
An additional assumption is here, that the force is mass-preserving.

Source, before equation (39):
http://www.scholarpedia.org/article/Special_relativity:_electromagnetism
 
Last edited:
  • #78
NO!!! ##m=\text{const}## is the invariant mass. Today we work with manifestly covariant equations!
 
  • #79
vanhees71 said:
NO!!! ##m=\text{const}## is the invariant mass. Today we work with manifestly covariant equations!
An EM-force on a classical resistor model i.e. can create heating: ##{d}_{\tau}m \ne 0##.
 
  • #80
I talked about charged particles in a electromagnetic field. Of course, the notion of classical relativistic point particles is a quite problematic concept, and you come not very far with it within classical theory.
 
  • Like
Likes Sagittarius A-Star
  • #81
Chenkel said:
If dx^2 + dy^2 + dz^2 - (c*dt)^2 is negative and I can invert it and take the square root? What do you mean by invert?
For a timelike interval, you can write:
##{\Delta s}^2 = {(c \Delta t)}^2 - {\Delta x}^2 - {\Delta y}^2 - {\Delta z}^2 \ \ \ \ \ (1)##

The inverse LT for coordinate differences is:
##c\Delta t = \gamma (c\Delta t' + {v \over c}\Delta x')##
##\Delta x = \gamma (\Delta x' + {v \over c}c\Delta t')##
##\Delta y = \Delta y'##
##\Delta z = \Delta z'##

I plug the inverse LT into equation (1):

##{\Delta s}^2 = {\gamma^2 (c\Delta t' + {v \over c}\Delta x')}^2 - {\gamma^2 (\Delta x' + {v \over c}c\Delta t')}^2 - {\Delta y'}^2 - {\Delta z'}^2##

##{\Delta s}^2 = \gamma^2 [(c\Delta t' + {v \over c}\Delta x')^2 - (\Delta x' + {v \over c}c\Delta t')^2] - {\Delta y'}^2 - {\Delta z'}^2##

##{\Delta s}^2 = \gamma^2 (1-v^2/c^2)[(c\Delta t')^2 - \Delta x'^2] - {\Delta y'}^2 - {\Delta z'}^2## ##{\Delta s}^2 = (c\Delta t')^2 - \Delta x'^2 - {\Delta y'}^2 - {\Delta z'}^2 \ \ \ \ \ (2)##

Set equation (1) equal equation (2) to show the invariance of the squared spacetime interval:

$$ (c\Delta t')^2 - \Delta x'^2 - {\Delta y'}^2 - {\Delta z'}^2 = {(c \Delta t)}^2 - {\Delta x}^2 - {\Delta y}^2 - {\Delta z}^2$$
Assume a clock at rest in the primed frame: ##\Delta x' = \Delta y' = \Delta z' = 0##.
It follows:

##(c\Delta \tau)^2 = {(c \Delta t)}^2 - {\Delta x}^2 - {\Delta y}^2 - {\Delta z}^2##

##\Delta \tau^2 / \Delta t^2 = 1 - {\Delta x^2 + \Delta y^2 + \Delta z^2 \over c^2 \Delta t^2}##

Time dilation with respect to the unprimed frame of a clock at rest in the primed frame:
##\Delta \tau / \Delta t = \sqrt{1 - {{v}^2 \over c^2 }}##
 
  • Like
  • Love
Likes vanhees71 and Chenkel
  • #82
Sagittarius A-Star said:
For a timelike interval, you can write:
##{\Delta s}^2 = {(c \Delta t)}^2 - {\Delta x}^2 - {\Delta y}^2 - {\Delta z}^2 \ \ \ \ \ (1)##

The inverse LT for coordinate differences is:
##c\Delta t = \gamma (c\Delta t' + {v \over c}\Delta x')##
##\Delta x = \gamma (\Delta x' + {v \over c}c\Delta t')##
##\Delta y = \Delta y'##
##\Delta z = \Delta z'##

I plug the inverse LT into equation (1):

##{\Delta s}^2 = {\gamma^2 (c\Delta t' + {v \over c}\Delta x')}^2 - {\gamma^2 (\Delta x' + {v \over c}c\Delta t')}^2 - {\Delta y'}^2 - {\Delta z'}^2##

##{\Delta s}^2 = \gamma^2 [(c\Delta t' + {v \over c}\Delta x')^2 - (\Delta x' + {v \over c}c\Delta t')^2] - {\Delta y'}^2 - {\Delta z'}^2##

##{\Delta s}^2 = \gamma^2 (1-v^2/c^2)[(c\Delta t')^2 - \Delta x'^2] - {\Delta y'}^2 - {\Delta z'}^2## ##{\Delta s}^2 = (c\Delta t')^2 - \Delta x'^2 - {\Delta y'}^2 - {\Delta z'}^2 \ \ \ \ \ (2)##

Set equation (1) equal equation (2) to show the invariance of the squared spacetime interval:

$$ (c\Delta t')^2 - \Delta x'^2 - {\Delta y'}^2 - {\Delta z'}^2 = {(c \Delta t)}^2 - {\Delta x}^2 - {\Delta y}^2 - {\Delta z}^2$$
Assume a clock at rest in the primed frame: ##\Delta x' = \Delta y' = \Delta z' = 0##.
It follows:

##(c\Delta \tau)^2 = {(c \Delta t)}^2 - {\Delta x}^2 - {\Delta y}^2 - {\Delta z}^2##

##\Delta \tau^2 / \Delta t^2 = 1 - {\Delta x^2 + \Delta y^2 + \Delta z^2 \over c^2 \Delta t^2}##

Time dilation with respect to the unprimed frame of a clock at rest in the primed frame:
##\Delta \tau / \Delta t = \sqrt{1 - {{v}^2 \over c^2 }}##
I followed the math except for the last part how does the following equation make sense?##\frac {\Delta x^2 + \Delta y^2 + \Delta z^2} {c^2 \Delta t^2} = \frac {v^2} {c^2}##
 
  • #83
Chenkel said:
I followed the math except for the last part how does the following equation make sense?##\frac {\Delta x^2 + \Delta y^2 + \Delta z^2} {c^2 \Delta t^2} = \frac {v^2} {c^2}##
According to Pythagoras, a squared distance is ##\Delta d^2 = \Delta x^2 + \Delta y^2 + \Delta z^2##.
Velocity is ##v= \Delta d / \Delta t##. Velocity squared is ##v^2= \Delta d^2 / \Delta t^2##.

In this special scenario, ##\Delta y = \Delta z = 0## anyway, because ##\Delta y' = \Delta z' = 0##.
 
  • #84
Sagittarius A-Star said:
According to Pythagoras, a squared distance is ##\Delta r^2 = \Delta x^2 + \Delta y^2 + \Delta z^2##.
Velocity is ##v= \Delta r / \Delta t##. Velocity squared is ##v^2= \Delta r^2 / \Delta t^2##.

In this special scenario, ##\Delta y = \Delta z = 0## anyway, because ##\Delta y' = \Delta z' = 0##.
I thought ##\Delta x, \Delta y, \Delta z## is the location of an event in the unprimed frame and v is the velocity of the primed frame in the positive x direction of the unprimed axis.
 
  • #85
Chenkel said:
I thought ##\Delta x, \Delta y, \Delta z## is the location of an event in the unprimed frame and v is the velocity of the primed frame in the positive x direction of the unprimed axis.
The clock is at rest in the primed frame. Two tick-events have the same ##x'##-coordinate. The delta then is ##x_2' - x_1' = \Delta x' = 0##.

Then with the LT ...
##\Delta x' = \gamma (\Delta x - {v \over c}c\Delta t)##
... follows:
##\Delta x = v \Delta t##

##v=\Delta x / \Delta t##.

Here ##\Delta x## is the distance between the two tick-events in ##x##-direction and ##\Delta t## the coordinate-time interval between both events, both with reference to the unprimed frame.
 
  • #86
Sagittarius A-Star said:
The clock is at rest in the primed frame. Two tick-events have the same ##x'##-coordinate. The delta then is ##x_2' - x_1' = \Delta x' = 0##.

Then with the LT ...
##\Delta x' = \gamma (\Delta x - {v \over c}c\Delta t)##
... follows:
##\Delta x = v \Delta t##

##v=\Delta x / \Delta t##.

Here ##\Delta x## is the distance between the two tick-events in ##x##-direction and ##\Delta t## the coordinate-time interval between both events, both with reference to the unprimed frame.
It's starting to make some sense to me, thanks!
 
  • Like
Likes Sagittarius A-Star
  • #87
Chenkel said:
It's starting to make some sense to me, thanks!
The next thing you may calculate by yourself with the inverse LT:

Assume a train moves with velocity ##v## with respect to the ground. In the train, a passenger walks with velocity ##u'## with respect to the train from the back end of the train to the front of the train. What is the velocity ##u## of the passenger with respect to the ground?

Call the rest-frame of the train the primed frame ##S'##.
Call the rest-frame of the ground the unprimed frame ##S##.
The train moves in positive ##x##-direction.

Inverse LT:
##\Delta x = \gamma (\Delta x' + v \Delta t')##
##\Delta t = \gamma (\Delta t' + {v \over c^2}\Delta x')##

Plug into the inverse LT:
##\Delta x' := u' \Delta t'##.

Calculate ##\Delta x / \Delta t## and simplify the term on the right side of the equation.

Compare ##u = \Delta x / \Delta t## as function of ##u'##, ##v## and ##c## with the Wikipedia formula for relativistic velocity composition for collinear motion.
 
Last edited:
  • #88
Sagittarius A-Star said:
The next thing you may calculate by yourself with the inverse LT:

Assume a train moves with velocity ##v## with respect to the ground. In the train, a passenger walks with velocity ##u'## with respect to the train from the back end of the train to the front of the train. What is the velocity ##u## of the passenger with respect to the ground?

Call the rest-frame of the train the primed frame ##S'##.
Call the rest-frame of the ground the unprimed frame ##S##.
The train moves in positive ##x##-direction.

Inverse LT:
##\Delta x = \gamma (\Delta x' + v \Delta t')##
##\Delta t = \gamma (\Delta t' + {v \over c^2}\Delta x')##

Plug into the inverse LT:
##\Delta x' := u' \Delta t'##.

Calculate ##\Delta x / \Delta t## and simplify the term on the right side of the equation.

Compare ##u = \Delta x / \Delta t## as function of ##u'##, ##v## and ##c## with the Wikipedia formula for relativistic velocity composition for collinear motion.
##\Delta x = \gamma(\Delta x' + v \Delta t')##
##\Delta t = \gamma(\Delta t' + \frac v {c^2} \Delta x')##

##\Delta x = \gamma(u' \Delta t'+ v \Delta t')##
##\Delta t = \gamma(\Delta t' + \frac v {c^2} u'\Delta t')##.

##\frac {\Delta x}{\Delta t} = \frac {u'+v}{1 + \frac {v}{c^2}u'}##

Are these equations correct?
 
  • Like
Likes Sagittarius A-Star
  • #89
Chenkel said:
##\Delta x = \gamma(\Delta x' + v \Delta t')##
##\Delta t = \gamma(\Delta t' + \frac v {c^2} \Delta x')##

##\Delta x = \gamma(u' \Delta t'+ v \Delta t')##
##\Delta t = \gamma(\Delta t' + \frac v {c^2} u'\Delta t')##.

##\frac {\Delta x}{\Delta t} = \frac {u'+v}{1 + \frac {v}{c^2}u'}##

Are these equations correct?
So if the train is going .9 light seconds per second and the person is heading to the front of the train at .9 light seconds per second relative to the train(I know, super hero speed) then the speed of the person with respect to the ground is .9+.9/(1 + .9*.9) = .994 or 99.4 percent the speed of light with respect to the ground.
 
  • #90
Chenkel said:
So if the train is going .9 light seconds per second and the person is heading to the front of the train at .9 light seconds per second relative to the train(I know, super hero speed) then the speed of the person with respect to the ground is .9+.9/(1 + .9*.9) = .994 or 99.4 percent the speed of light with respect to the ground.
Could the train be going so fast that moving to the front of the train could be impossible for a human because the amount of kinetic energy one would have to exert to move 1 meter toward the front of the train increases to the point where forward movement becomes impossible?
 

Similar threads

Replies
3
Views
1K
  • · Replies 7 ·
Replies
7
Views
1K
  • · Replies 9 ·
Replies
9
Views
2K
  • · Replies 14 ·
Replies
14
Views
2K
Replies
10
Views
1K
Replies
32
Views
4K
  • · Replies 54 ·
2
Replies
54
Views
4K
Replies
1
Views
2K
  • · Replies 22 ·
Replies
22
Views
1K
Replies
15
Views
1K