Relativistic Simulation of Charged Particles: How a Physicist Would Go About It

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Discussion Overview

The discussion revolves around the challenges of creating a relativistic simulation of charged point particles, focusing on how to accurately represent their interactions and positions from different observer frames in a 4D spacetime context. Participants explore the implications of simultaneity and the computation of particle interactions within the framework of relativity.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested

Main Points Raised

  • One participant questions the validity of using the simultaneity axis for computing the next slice of their simulation, suggesting that it may not accurately represent the "present" or "now."
  • Another participant proposes the idea of constructing a block universe, suggesting that one could pick a frame and run the entire simulation while recording coordinates, then use inverse Lorentz transforms to determine the "now" for each particle.
  • A different participant acknowledges the block universe approach but emphasizes the complexity of computing interactions between particles, particularly in choosing the appropriate 3D slice for these calculations.
  • Another response suggests that any frame could be used for the simulation, with the caveat that the choice may depend on mathematical convenience, especially in the absence of symmetry due to arbitrary charges.
  • One participant expresses their limitations in tackling relativistic charged n-body simulations, indicating a lack of familiarity with the topic while referencing a potential approach found online.

Areas of Agreement / Disagreement

Participants express differing views on the best approach to simulate charged particle interactions in a relativistic context. There is no consensus on the optimal method, and the discussion highlights various perspectives on the challenges involved.

Contextual Notes

Participants note the complexity of interactions between charged particles and the implications of simultaneity in relativity, indicating that assumptions about the "present" may affect the simulation's accuracy. The discussion does not resolve these complexities.

Jeronimus
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Supposed i wanted to do a relativistic simulation of charged point particles moving at different velocities and interacting with each other.

My simulation would give me the x,y,z coordinates of each particle seen from an arbitrary observer's point of view, at a given t.
The t given however, is the simultaneity axis.
Basically a 3D slice of 4D spacetime.

The problem i would be facing, as it seems to me, is that when i compute the next slice, i would use charged particles located on that simultaneity axis.

But would that be the right way to go about it?

Creating a simulation for the twin paradox, it appeared to me, that the simultaneity axis, while mathematically and physically well defined, does not really represent the "present" or what we call as "now" but only serves as a point(axis) of reference.
Events on the simultaneity axis do happen, but only the even at x=0 is an even which happens in the "now".

When computing the next 3D slice of my simulation however, i would have to use events that are in the "present" or wouldn't I?

Maybe my approach is corrupted altogether, so maybe someone can shine some light on this.

How would a physicists go about creating the most accurate relativistic simulation of charged particles in empty space?
 
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The obvious solution is to build yourself a block universe. Pick a frame and run the whole simulation, recording x,y,z coordinates for each time step. Then pick the observer's frame and use the inverse Lorentz transforms to work out where on each particle's worldline is "now".

@m4r35n357 may have useful ideas.
 
Ibix said:
The obvious solution is to build yourself a block universe. Pick a frame and run the whole simulation, recording x,y,z coordinates for each time step. Then pick the observer's frame and use the inverse Lorentz transforms to work out where on each particle's worldline is "now".

@m4r35n357 may have useful ideas.

No, that is not the problem. I already did that with my simulation of the twin paradox.

The problem is computing the interaction between particles, attracting and repelling each other. Which 3D slice of the universe to use for computing those interactions.
 
Any will do. The only reason to prefer one over another is if the maths is easier, perhaps because there are symmetries in that frame. It sounds like you are considering arbitrary charges, though, so you can't assume symmetry.

I presume you aren't just hoping to use Coulomb's law in some frame.
 
Ibix said:
The obvious solution is to build yourself a block universe. Pick a frame and run the whole simulation, recording x,y,z coordinates for each time step. Then pick the observer's frame and use the inverse Lorentz transforms to work out where on each particle's worldline is "now".

@m4r35n357 may have useful ideas.
Relativistic charged n-body simulations are beyond my reach, I'm afraid!

A little googling led me to this approach, but it's not really my cup of tea. Hope it helps.
 
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