Simple question about acceleration from accelerometer

AI Thread Summary
The discussion centers on calculating general acceleration and velocity using data from a 3-axis accelerometer on an Android device. The user is facing an issue where their calculated acceleration is always positive, resulting in a continuously increasing velocity. To address this, suggestions include calculating velocity components in each dimension and determining the overall velocity magnitude while considering the direction for positive or negative values. The importance of maintaining directional information in vector calculations is emphasized, particularly in scenarios involving circular motion. Ultimately, the approach to defining positive direction and interpreting acceleration will depend on the specific application requirements.
Tibo
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Hi,
I'm currently developing an application. I'm practically done, but I have one big issue (for me). So I have 3-axis acceleration from my android device. Now I want to have the general acceleration at time t, because after that i want to calculate velocity.
So, what I know:
to get velocity there is this formula : v=u+at
to get the general acceleration: √x^2+y^2+z^2

The problem: With this two formulas my acceleration is always positive so my velocity is always speeding up.
Is this normal ? How to I get negatives accelerations ?

Thanks for your answer
 
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Does your device give you both positive and negative acceleration values?
 
Since acceleration could be positive in x direction and negative in y direction and either in z direction, which is it. Acceleration has magnitude and direction. But if you are wanting to display a positive or negative (representing speeding up or slowing down) then try this: calculate vx = ux + axt, vy = uy + ayt, vz = uz + azt. Then find the value of |v| = √(vx2 + vy2 + vz2). Then you could look at the current |v|, see if it is greater or less than the previous |v|, then you will know if acceleration is positive or negative.
 
Drakkith said:
Does your device give you both positive and negative acceleration values?
Yes it gives me both negative and positive values
 
Tibo said:
Yes it gives me both negative and positive values

Okay. Now, are you working solely in one dimension, or do you need to know the 3-dimensional velocity?
 
Drakkith said:
Okay. Now, are you working solely in one dimension, or do you need to know the 3-dimensional velocity?
I need to know the 3-dimensional velocity. But my device theoretically moves in 2-dimension (x,y) y is like a kind of noise if you know what i mean, but i take it into account.
 
I don't know what you mean, but I'd say that you should track the devices velocity and acceleration in each dimension as well as the total velocity. We can call the total velocity "speed" and just take it as the magnitude of the velocity, where the individual velocities of each dimension are the vector components. You can then pick a direction that you want to call the "positive direction" and if your vector points in that direction then the velocity is positive. If not, it's negative.
 
I get the idea, hope it will work, thanks for the answers :)
 
I just realized at least one situation, where my method of calculating |v| and the change in |v| won't yield proper results. If the accelerometer is moving in a circle, you could have a constant magnitude acceleration (pointing toward the center) and constant magnitude velocity (tangent to the circle). Any time you are stripping the direction portion of a vector and turning it into a scalar, you will lose information about what is going on.
The idea of picking one direction to be positive, and reference everything to that has some merits. I guess it depends on your application, and what type of information you are trying to convey.
 
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