Sniper Projectile Motion: Trajectory and Impact Analysis

AI Thread Summary
A sniper fires a bullet at 120 m/s at a 30° angle from a 35 m high parking garage, resulting in a flight time of approximately 12.8 seconds before hitting the ground. The horizontal distance traveled by the bullet is calculated to be around 1,331.2 meters. The vertical component of the bullet's velocity at impact is found to be -65.5 m/s, leading to an impact angle of approximately 57.79° from the vertical. The discussion emphasizes the separation of horizontal and vertical motion components and the use of kinematic equations to analyze projectile motion. The calculations and methodology presented are confirmed as correct by participants in the thread.
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A sniper fires a bullet at 120 m/s at 30° above the horizontal from the roof top of a 35 m high parking garage. If the bullet strikes the level ground beside the parking garage:

How long was the bullet in the air?

How far from the base of the parking garage did the bullet land?

At what angle did the bullet land?

g= -9.8 m/s^2
Vi= 120 m/s @ 30 degree incline
h=35 m
Vx= 120Cos30 = 140 m/s
Vy= 120Sin30 = 60 m/s
 
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Use the following equation to find time:
Δy = v_oyt + 1/2at^2,
where Δy = - 35, v_0y = 60, a = -9.8m/s^2
 
First off, doesn't a Muzzle Velocity seem a bit low at 120 m/s? -_-

Alright, so it looks like I end up with a Quadratic and solve for both values.

0 = -4.9t^2 + 60t + 35

t = -.55s and 12.8s

But there can't be negative time, amiright ?

And I am unsure about the Total change in the horizontal distance.

Would ~ Dx = Vx(t) ? [x represents the change in the horizontal or x-axis]

= (104 m/s)12.8 s
= 1,331.2 m
 
Ok good, I'm assuming you did the quadratic right.
If t is 12.8 s.
Simply use the same equation again:
Δx = v_oxt + 1/2at^2,
Here a = 0, so the equation becomes:
delta x = v_oxt
You have both of those.
It seems like you've done it right.
Good job.
 
It's uses a spring to fire the bullet!

The point was to separate horizontal (x) and vertical (y) components.

With straight line constant acceleration a, velocity is at+ v_0 and distance traveled is (1/2)at^2+ v_0t+ s_0<br /> <br /> In this problem, <b>vertically<b>, the acceleration is -g= -9.82 m/s^2, approximately, so that y= -4.91t^2+ 60t+ 35 where I have chosen the "0" height to be on the ground, at the bottom of the building. The bullet hits the ground, then, when -4.91t^2+ 60t+ 35= 0. Yes, that will have two roots, one negative and one positive. Yes, the positive root is the one you want.<br /> <br /> <b>Horizontally</b>, the acceleration is 0 so the equation is x= 140t where I have chosen x= 0 as the starting point, horizontally. To find how far the bullet goes horizontally, set t equal to the value you got before for the time the bullet is in the air.</b></b>
 
Alright, so assuming everything so far is correct, my only issue has been the angle at which the bullet hits the ground.

If Tan θ = O / A then could I use the components for Sin and Cos ?

My text says that I should change the Velocity of the Vertical Component by using:

Vr = Vy + aΔt
= 60 m/s + (-9.8 m/s)12.8s
= -65.5 m/s

Since this becomes the Hypotenuse of the triangle at the moment of impact it becomes positive.

... so Tan^-1(104/65.5) = 57.79° from the Vertical.

Can someone double check if this is an acceptable answer?

Thanks in advance.
 
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