Spherical vectors and rotation of axes

AI Thread Summary
The discussion focuses on transforming a velocity vector defined on the surface of a sphere when the north pole is rotated. The transformation involves differentiating the components of the transformation matrix with respect to time and multiplying by the velocity vector. Participants clarify that the goal is to find the coordinates of the velocity vector in a new spherical coordinate system resulting from the axis rotation. The rotation angle is defined using the law of cosines and sines based on the coordinates of both the unrotated and rotated frames. Ultimately, constructing the rotation matrix and applying it to the velocities is confirmed as the next step.
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I have a velocity vector as a function of a latitude and longitude on the surface of a sphere. Let us assume I have a point V(lambda, phi) where V is the velocity. The north pole of this sphere is rotated and I have a new north pole and I have a point V'(lambda, phi) in the new system. I have the transformation matrix between the unrotated system and rotated system in terms of a position defined in terms of lambda and phi.
Rather than just multiplying the rotation matrix by this transformation matrix I must differentiate the components of the transformation matrix with respect to time and multiply that result by the column vector containing the velocities. Is that correct ?
 
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What does this mean:
meteo student said:
The north pole of this sphere is rotated and I have a new north pole
Are you just wanting to find the coordinates of the velocity vector in a new spherical coordinate system that arises from a rotation of the axes of the original spherical coordinate system around a line through the origin of the original system?
 
Yes exactly.

I have velocities in the unrotated frame with respect to a geographical north pole of the earth. I have also been given the position of a point in the unrotated frame as well the origin of the rotated north pole.

I have defined theta the rotation angle in terms of the coordinates of a position in the unrotated frame and rotated frame using law of cosines/sines. Now all I need to do is construct the rotation matrix and multiply the velocities ?
 
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