The meaning of vector/cross product

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Discussion Overview

The discussion revolves around the meaning and implications of the vector (cross) product, exploring its geometric interpretation, mathematical definition, and physical significance. Participants examine how two perpendicular vectors can yield a new vector that is orthogonal to their plane, questioning both the logical and mathematical foundations of this concept.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • Some participants inquire about the literal meaning of the vector product and how it can produce a vector out of the plane formed by two perpendicular vectors.
  • One participant describes the geometric interpretation of the cross product as the area of a parallelogram formed by the two vectors, emphasizing that vectors are not fixed to specific points in space.
  • Another participant suggests that the cross product is a mathematical construct defined to be perpendicular, questioning its naturalness.
  • A mechanical analogy is presented, comparing the cross product to screw motion and spiral dynamics, illustrating its application in physical scenarios.
  • Some participants argue that the cross product is not merely a mathematical invention but reflects fundamental behaviors observed in nature, such as in gyroscopes and electromagnetic fields.
  • There is a discussion about the definitions of the cross product and dot product, with one participant asserting that these definitions are chosen for their utility in describing physical phenomena.
  • Another participant notes the complexity involved in transitioning from 2-dimensional to 3-dimensional vector systems, highlighting the historical development of mathematical frameworks for these concepts.

Areas of Agreement / Disagreement

Participants express a range of views regarding the nature of the cross product, with some emphasizing its mathematical definition and others highlighting its physical significance. There is no consensus on whether the cross product is a purely mathematical construct or a reflection of natural phenomena.

Contextual Notes

The discussion includes various assumptions about the definitions and applications of vector products, as well as the challenges of visualizing planes and orientations in higher dimensions. Some mathematical steps and definitions remain unresolved.

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what is the literal meaning of vector product? how could two vectors perpendicular to each other form a new vector which is totally out of their plane how is that possible? can we prove it mathematically as well as logically?
 
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Geometrically the cross product is the area enclosed by completing the parallelogram the two vectors form.

Any two vectors lie in the same plane. To convince yourself of this note that a vector is not anchored to a specific point in space. The cross produce defines this plane.
 
nothing0 said:
what is the literal meaning of vector product? how could two vectors perpendicular to each other form a new vector which is totally out of their plane how is that possible? can we prove it mathematically as well as logically?

I'm pretty sure a cross product is just something mathematicians invented. It's perpendicular because it was defined to be that way.
 
Mechanically, the cross product is a screw motion.

When you turn a screw you are applying a force along a tangent of the head. The rigid material turns that into a rotation and thence a movement into the wood as the screw bites.

Or a spiral staircase. You walk forward. The wall deflects you sideways and the stairs force you upwards.

In both cases there are 3 vectors and a cross product involved.
 
There is no proof of this... Its defined this way... If there are two vectors a and b then their cross product is a vector with value absin* and with direction perpendicular to that plane... And for this definition we get to see it in many places like torque,magnetic field... If it were defined differently then we wouldn't be using it in these cases... Now u must be asking urself why sin* why not tan*... Its just defined this way... You can define sth with tan*... But thing is we use it make things easier for us... So we defined sth that would come to our use... Bently's example shows us how cross can be used to describe the whole event with just a simple cross product...
We also defined dot product... That comes up a lot too... In that case product is scaler with value abcos*... Why not sin*... Cause it defined this way... U can define a scaler product with sin*... If that can be used to describe things your product system might get accepted too... :)
 
It's not just a mathematical 'thing' though. It's something that happens in nature in thousands of different ways. There's the screw and spiral and gyroscope and also the behaviour of charges in a B field, numerous places in QM...
Screw dynamics behaviour is a fundamental part of the universe. I don't think mathematicians can claim credit for 'inventing' it.
 
nothing0 said:
what is the literal meaning of vector product? how could two vectors perpendicular to each other form a new vector which is totally out of their plane how is that possible? can we prove it mathematically as well as logically?

Planes are tough to work with. How do I define the orientation of a plane?

Vectors are a lot easier to work with. So instead of working with a plane, I work with a vector that's perpendicular to the plane I'm interested in.

Essentially, the cross product is doing two things. It's finding the area of a portion of plane that's bounded by the two vectors, finding the relative orientation of that plane, and referring to both by the vector that was created by the cross product.

May not be easy to see if you're taking the cross product of two two-dimensional vectors and coming up with a vector that's essentially a one-dimensional vector perpendicular to those two vectors, but if you start with 3-dimensional vectors, what the cross product is doing becomes clearer.

And, yes, it was invented, but it was invented to deal with physical situations. It was pretty tough to invent, too. It's not a natural progression from 2-dimensional vectors (with complex numbers) to 3-dimensional vectors. A math system for 4-dimensional vectors (1 real component and three imaginary components) had to be developed and then set the real component to 0 to make the vector 3-dimensional instead of 4-dimensional.
 

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