Tournament-style payout structures using exponential growth

Click For Summary

Discussion Overview

The discussion revolves around devising a payout structure for tournaments that utilizes an exponential or quadratic growth model. Participants explore how to represent payout distributions mathematically, particularly focusing on how to structure payouts for a varying number of entrants.

Discussion Character

  • Exploratory
  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant proposes a payout structure for a tournament where 20% of entrants are paid, suggesting a specific distribution for 35 entrants and seeking a formula for larger and smaller fields.
  • Another participant notes that poker tournaments often use similar payout structures and questions whether there is a formal formula or if the values are arbitrary.
  • A participant suggests that the payout structure may actually require a quadratic function rather than an exponential one, clarifying the difference between the two types of growth.
  • One participant expresses uncertainty about the polynomial function and proposes a logarithmic function as a potential solution for determining payouts.
  • A later reply discusses the sum of squares of the first n integers as a method to derive a quadratic payout graph, detailing how to calculate the fractions of total payouts for different ranks.
  • Participants correct and refine earlier claims regarding the nature of the payout structure, with some suggesting that the payout should decrease exponentially while others argue for a quadratic approach.

Areas of Agreement / Disagreement

There is no consensus on the appropriate mathematical model for the payout structure, with participants presenting competing views on whether to use exponential or quadratic functions. The discussion remains unresolved regarding the best approach to represent the payouts mathematically.

Contextual Notes

Participants express varying levels of understanding about the mathematical concepts involved, leading to potential limitations in the clarity of the proposed solutions. The discussion also highlights the dependence on definitions of exponential and quadratic behaviors, as well as the need for further exploration of the mathematical steps involved.

rxbandits
Messages
5
Reaction score
0
Hello!

Excuse me for my very basic understanding of math. I'll try and present my idea and problem clearly.

I'd like to devise a payout structure for a tournament.

20% of the entrants will be paid. The payout will be an exponentially sloping function. The payout is in percentages that equal 100%; structured (approximately) in this way:

If there were 35 entrants, 7 places would be paid.

1st would get 37%
2nd would get 26%
3rd would get 17%
4th would get 10%
5th would get 5%
6th would get 3%
7th would get 2%

How can I represent this with a formula when I have 2,000 entrants? What about 6 entrants?

To say it one other way: 20% of the field will be paid a percentage based on a formula that slopes in the way I've illustrated above with the 7 places paid example.

7 places paid with the rate of 2-3-5-10-17-26-37 is a function I came up with based loosely on 1-4-9-16-25-36 or 12-22-32-42-52-62 (with some number fudging added to make the total equal 100% - though there has to be a more elegant way to do that...)

Thanks so much for any guidance you can offer!
 
Last edited:
Physics news on Phys.org
Poker tournament payouts often follow this type of "exponential" structure. But I'm wondering if there's an acceptable formula to describe it or if the numbers poker tournament directors come up with are entirely arbitrary. http://www.wsop.com/tournaments/payouts.asp
 
Putting it an entirely different/simpler way:

On the pic of the graph attached (y=x2), there are 7 equidistant points marked. The sum of all the points = 1.

What are the values for the individual points?
What is the formula used to find the values of these points?

Thanks again, sorry if muddled. :redface:
 

Attachments

  • Parabola_Payout_7.png
    Parabola_Payout_7.png
    5.5 KB · Views: 888
So you do not want "exponential" behavior. You want "quadratic" behavior instead?

For exponential behavior, each contestant's payout would be a fixed ratio greater than the next lower contestant's payout.

For quadratic behavior, each contestant's payout would be a linearly-increasing amount greater than the next lower contestant's payout.

1, 4, 9, 16, 25, 36 = quadratic
1, 2, 4, 8, 16, 32 = exponential (also known as a geometric series).
 
Yes, my misunderstanding. :)
 
Hi did you solve this problem??

I think i understand what you want to do. Do you want the payout to decrease exponentially from first position down to last payout position?
 
Thanks William! No, the problem is not solved. I explain it best in Post 3 of this thread, what exactly I'm struggling with. I believe I'm looking for a polynomial function.
 
Im not sure about a polynomial function. I believe I've come up with a function that works. It a density function got from integrating the following logarithmic function,

f(x) = -Ln(x/n).

x is position. 1 is first place, 2 is second place etc.

n is the total number of payouts.

The integral of f is (x/n).(1-Ln(x/n)).

When you integrate the function f between limits 0 and n you get density or area under the curve equal to 1. This corresponds to 100% total payout. so for example to get the percentage for first position you integrate f between 0 and 1. In general to get the percentage for position i you integrate f between i-1 and i.

Im going to bed now but drop me a tread and ill explain more tomorrow.

Rgds
 
The problem reduces to finding a "quadratic" payout graph for the n people in the top 20% of the field.

That, in turn, reduces to taking the sum of the squares of the first n integers.

The sum of the squares of the first n integers is n (n+1) (2n+1) / 6. Call this "sum"

The fraction of the total payout for the lowest ranking person is 1/sum.
The fraction of the total payout for the next lowest ranking person is 4/sum.
The fraction of the total payout for the next lowest is 9/sum.
[...]
The fraction of the total payout for the highest ranking person is n2/sum

You can see that the fractions add to 1.
 
  • #10
Sorry i made a typo in my function above..

f(x) = -Ln(x/n)/n
 

Similar threads

  • · Replies 2 ·
Replies
2
Views
4K
  • · Replies 1 ·
Replies
1
Views
1K
  • · Replies 4 ·
Replies
4
Views
5K
Replies
7
Views
4K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 2 ·
Replies
2
Views
3K
  • · Replies 11 ·
Replies
11
Views
3K
  • · Replies 0 ·
Replies
0
Views
3K
  • · Replies 42 ·
2
Replies
42
Views
7K
  • · Replies 42 ·
2
Replies
42
Views
7K