How Do I Calculate the Speed at Point D with Translation and Rotation?

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SUMMARY

The discussion focuses on calculating the speed at point D of a rotating object, incorporating both translational and rotational components. The translational speed is established at 0.833 ft/s, while the rotational speed is derived using the formula V = r * omega. The final velocity at point D is calculated as 0.166 ft/s (2 in/s), with considerations for vector direction indicating potential slipping if the velocity is non-zero. The conversation emphasizes the importance of vector analysis in determining the motion of the object.

PREREQUISITES
  • Understanding of angular velocity and its relation to linear speed
  • Familiarity with vector decomposition in physics
  • Knowledge of the formula V = r * omega for rotational motion
  • Basic principles of friction and slipping in mechanics
NEXT STEPS
  • Study vector decomposition techniques in physics
  • Learn about angular velocity and its applications in rotational dynamics
  • Explore the concepts of slipping and rolling without slipping in mechanics
  • Investigate the use of free body diagrams (FBD) for analyzing forces and motion
USEFUL FOR

Students and professionals in physics, mechanical engineering, and anyone involved in analyzing rotational motion and dynamics of objects.

Jason03
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Heres the diagram for the problem...

http://img78.imageshack.us/img78/3248/35090397eg3.jpg

heres my work...

http://img141.imageshack.us/img141/8352/33iw6.jpg

I made my conversions... I am starting by finding the speed at D...its not zero because of the angular velocity...but I am trying to figure how to add the two x components...

the translational x component should be .833 ft/s...but for the rotational I need to account for omega...
 
Last edited by a moderator:
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What's the rotational speed? Is that the problem? It's r*omega. So that's the rotational speed. Now just split the velocity vector into xy components. This is basically an identical problem to you last post.
 
And what is the question?
 
kamerling said:
And what is the question?

Good point. In the last post is was to compute the velocities at the various points.
 
The problem is asking for the velocity at points D and B...as well as if the object is slipping...Im still trying to figure out point D first
 
ok I found D...it was just the rotational - translational ...

I used the V=r*omega to get the rotational

V_{d} = .999 - .833 = .166 ft/s = 2 in/s

but actually I think the signs should be reversed if you look at the vectors in my FBD...that makes sense because the magnitude is the same and the direction should be to the left which is negative...
 
Last edited:
ok I found the velocity at point B as well...im just not sure how to tell if the wheel is slipping or not...
 
If the velocity at D is non-zero, then it's slipping. If it's not slipping then point D is moving at the same speed as the road and has zero velocity.
 
Thank You...thats what I thought...
 

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