So Ive been talking with some people about this problem, but I cant seem to find the answer, or even set it up! "A region in space, when viewed from 3 different views, looks like a circle, looks like a square and looks like a triangle. Describe this object. And then use multiple integration to determine its volume" So if you think of any two shapes its pretty easy. Such as square and triangle = pyramid, circle and square = cylinder and so on. But I couldnt figure out a shape for when you add the third shape. And then Figuring out the integral would be even more difficult. What do you guys think about it? =D
you almost had it with the circle+square=cylinder, what if you were to have only a square from the "top/bottom" and the sides a triangle?
Im still not getting it.. Pictures would help. >.< So Square base and top. Sides triangle? Where would the circle go?
it's originally a cylinder, 2r=height, so from 2 sides you'd have a square. and now cut off some part in order to get a triangle from the other 2 sides. So it looks like a wedge with a circular base and square top/bottom.
OH I think I get it now. So bascially, its 1/2 a cylinder right? http://img77.imageshack.us/img77/8178/shapehi9.gif So side view is square, bottom is circle and other sides are triangles. Thanks!! But how would I find the volume of that shape?
hm..depends how you place the axis's on it, but I think you'll need to add 2 integrals due to the circle you'll have the top and bottom part of it. and it might be better to cut the cylinder by 2 lines so looking at the triangle side you can cut it at the center of the circle and get 2 symmetric sides so you can just do 2xsome integral to find the volume.
Well if I cut the cylinder in half diagonally, couldn't I just take the volume of the cylinder and then divide it by two? When you say cut the cylinder with two lines what do you mean? And I have no idea how to set up the integral. >.< could you get me started please?
o yea you could just do that. Use cylindrical coordinates to setup your integral and then just multiply it by .5 to find the volume.
could you help me set it up? thats the part im really bad at. Many thanks for discussing this problem with me. =)
well you have [tex]r,\theta,z[/tex] in cylindrical coordinates. r-? theta-? z-? z being the height and from what we've written you know what it is. so just find the r and the z and you can setup the integral.
r would be 0 to the circle's radius, say R, and the height of the cylinder can be described in terms of R. So you can have the square when looking at it from 2 sides.
no the z=2R because you need the diameter of the circle to = the height in order to get the square when looking at it from that side. and yes the integrand will just be rdrdzd(theta).
[tex] 2\pi (\int \int rdrdz) [/tex] 0-2R for first integral and 0-R for second one. how would I go from there? the rdr is confusing me a little.
[tex]\int_0^{2\pi}d\theta\int_0^R rdr\int_0^{2R}dz[/tex] the rdr just means integrate r w.r.t. r just like: [tex]\int x dx[/tex]