Unity Hypotenuse Model: Fig. WL & Fig. P

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The discussion centers on the Unity hypotenuse model and its application in geometry, particularly through the use of a unit circle as a reference object. It highlights the usefulness of setting the hypotenuse of a right triangle to 1, allowing for variable proportions of the sides to be labeled differently. The conversation notes that this approach can yield valuable insights, especially when using radians for angles. Participants express interest in the model, though no specific questions arise during the exchange. Overall, the Unity hypotenuse model presents a unique perspective on geometric relationships.
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Cool - do you have a question?
 
No further questions. I found it interesting that when the hypotenuse of a right angle triangle is set to 1, it can be so useful when the sides as variable proportions are labeled differently.
 
No further questions.
Indeed - there have been no questions at all so far.

The deeper concept is that of using a unit circle as a reference object in geometry.
It's why we use "radians" for angles, for example. I don't know what you think has not been shown before.

You also get a lot of useful stuff from putting the adjacent side equal to 1.

See:
http://www.scribd.com/doc/149266846/Math-Bits
(there are typos etc since this is still a draft - but see fig 3.)
 
Thread 'Question about pressure of a liquid'
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