- #1
ADDA
- 67
- 2
Would there be a way to take a uv map and compute the 2 dimensional position of a viewing plane or eye or camera, without the need to expand the parametric equation into three dimensions?
In the above video the uv map in the background yellow is calculated first. Then only the bright portions are translated to the foreground by means of expansion into three dimensions then direct projection onto a viewing plane.
In the above video the uv map in the background yellow is calculated first. Then only the bright portions are translated to the foreground by means of expansion into three dimensions then direct projection onto a viewing plane.