dE_logics said:
tiny-tim said:
are you saying that you think a vector v is defined by a magnitude (|v|) and an angle?
In polar coordinate system i.e
I've seemed to forget vectors completely...
Yes, I remember you said …
dE_logics said:
What do you mean by (a,b)...those are coordinates right?
dE_logics, the most important thing about vectors is that they "add like vectors" …
you can use the parallelogram rule, or just add the Cartesian (ie, x y z) coordinates …
but the thing that distinguishes a vector from a scalar or a spinor (maybe you haven't come across them yet) is the way they add.
Now,
adding polar coordinates is really difficult (eg what is (r,θ) + (s,φ)?), and almost impossible if they don't start from the same point.
But adding Cartesian coordinates is
really easy … (x,y,z) + (a,b,c) = (x+a,y+b,z+c) … even if they
don't start from the same point.
(Same for cross product and dot product.)
Polar coordinates are a useful calculation tool in
some physical situations (usually where there's a "central" force), but usually they're a nuisance (and that's in
2D … in 3D it's even worse

).
If you've "forgotten vectors completely" and are trying to re-learn them, then concentrate on Cartesian (ie x y z) coordinates.
