Velocity addition expressed as gamma

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Discussion Overview

The discussion revolves around the calculation of the gamma factor in the context of relativistic velocity addition, specifically how the gamma factors of two objects moving in opposite directions relate to each other. Participants explore the mathematical expressions and implications of these relationships, including the use of the Lorentz factor and rapidity.

Discussion Character

  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant poses a question about how to express the gamma factor for one object as calculated from another object's perspective.
  • Another participant provides a detailed derivation using the relativistic velocity addition formula, leading to a complex expression for the gamma factor.
  • Some participants express uncertainty about the correctness of the derivations, suggesting there may be errors in the calculations.
  • There are multiple iterations of the equations, with participants correcting their previous statements regarding the use of the inverse of gamma.
  • A later reply introduces the concept of rapidity and relates it to the gamma factor, suggesting a trigonometric interpretation of the velocities involved.

Areas of Agreement / Disagreement

Participants do not reach a consensus on the correctness of the mathematical expressions presented. There are indications of errors and corrections, but no definitive agreement on a single correct formulation emerges.

Contextual Notes

Some expressions rely on the interpretation of gamma and rapidity, which may depend on specific definitions or assumptions about the velocities involved. The discussion includes unresolved mathematical steps and varying approaches to the problem.

granpa
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if object A is moving with gamma=x in one direction and
object B is moving with gamma=y in the opposite direction then
what is the gamma factor for object A as it would be calculated by object B?

I know the velocity addition rule for relativity but I can't find anything on the net about velocity expressed as gamma.
 
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granpa said:
if object A is moving with gamma=x in one direction and
object B is moving with gamma=y in the opposite direction then
what is the gamma factor for object A as it would be calculated by object B?

I know the velocity addition rule for relativity but I can't find anything on the net about velocity expressed as gamma.
Well, we would have

x = sqrt(1 - (vA / c)^2), so rearranging gives

x^2 = 1 - (vA / c)^2

(vA / c)^2 = 1 - x^2

vA / c = sqrt(1 - x^2)

Likewise for y, we would have

vB / c = sqrt(1 - y^2)

and similarly for how B measures A, we would have

vBA / c = sqrt(1 - z^2)

So applying the relativistic velocity addition formula, we get

vBA / c = (vA / c + vB / c) / (1 + (vA / c) (vB / c))

sqrt(1 - z^2) = [sqrt(1 - x^2) + sqrt(1 - y^2)] / [1 + sqrt(1 - x^2) sqrt(1 - y^2)]

1 - z^2 = [(1 - x^2) + 2 sqrt(1 - x^2) sqrt(1 - y^2) + (1 - y^2)] / [1 + 2 sqrt(1 - x^2) sqrt(1 - y^2) + (1 - x^2) (1 - y^2)]

1 - z^2 = [2 - x^2 - y^2 + 2 sqrt(1 - x^2) sqrt(1 - y^2)] / [2 - x^2 - y^2 + x^2 y^2 + 2 sqrt(1 - x^2) sqrt(1 - y^2)]

1 - z^2 = 1 - x^2 y^2 / [2 - x^2 - y^2 + x^2 y^2 + 2 sqrt(1 - x^2) sqrt(1 - y^2)]

z^2 = x^2 y^2 / [2 - x^2 - y^2 + 2 sqrt(1 - x^2) sqrt(1 - y^2)]

z^2 = x^2 y^2 / [1 + sqrt(1 - x^2) sqrt(1 - y^2)]^2

z = x y / [1 + sqrt(1 - x^2) sqrt(1 - y^2)]
 
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good lord.

well thank you but I think there might be a few errors in there.

http://en.wikipedia.org/wiki/Lorentz_factor
3719b9a4cb1799b1c868fe0c68124e3b.png
 
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granpa said:
good lord.

well thank you.
No problem. I do try to be detailed. :smile:
 
Oops, you're right, I used the inverse of gamma, sorry. I so used to thinking of time dilation and length contraction as sqrt(1 - (v/c)^2) rather than the inverse of gamma. Okay, so we would need to use the inverse for x, y, and z from what I had before, giving

1 / z = (1 / x) (1 / y) / [1 + sqrt(1 - 1 / x^2) sqrt(1 - 1 / y^2)]

z = x y [1 + sqrt(x^2 - 1) sqrt(y^2 - 1) / (x y)]

z = x y + sqrt(x^2 - 1) sqrt(y^2 - 1)
 
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so for very big x and y its close to xy?

I had that vague impression from something that i read somewhere but couldn't find it anywhere
 
granpa said:
so for very big x and y its close to xy?

I had that vague impression from something that i read somewhere but couldn't find it anywhere
That should have been z = x y + sqrt(x^2 - 1) sqrt(y^2 - 1), sorry again, I editted it. For very big x and y, it's close to 2 x y.
 
  • #10
granpa said:
Looks like that inverse gamma thing might be getting both of us now, unless that's my fault. :smile: For gamma, you'd have

x = 1 / sqrt(1 - (v / c)^2)

1 / x = sqrt(1 - (v / c)^2)

(1 / x)^2 = 1 - (v / c)^2

(v / c)^2 = 1 - (1 / x)^2

v / c = sqrt(1 - 1 / x^2)

So for Wolfram, you'd want to enter

sqrt(1 - 1/z^2) = (sqrt(1 - 1/x^2) + sqrt(1 - 1/y^2)) / (1 + sqrt(1 - 1/x^2) sqrt(1 - 1/y^2))

http://www.wolframalpha.com/input/?...-+1/y^2))&asynchronous=pod&s=42&incTime=true"

but Wolfram gives the solution for z as the square of what I gave within a square root form.
 
Last edited by a moderator:
  • #11
grav-universe said:
Oops, you're right, I used the inverse of gamma, sorry. I so used to thinking of time dilation and length contraction as sqrt(1 - (v/c)^2) rather than the inverse of gamma. Okay, so we would need to use the inverse for x, y, and z from what I had before, giving

1 / z = (1 / x) (1 / y) / [1 + sqrt(1 - 1 / x^2) sqrt(1 - 1 / y^2)]

z = x y [1 + sqrt(x^2 - 1) sqrt(y^2 - 1) / (x y)]

z = x y + sqrt(x^2 - 1) sqrt(y^2 - 1)

I get the same result as you got in #6 independently, and I think I have the gammas the right way up, so ...

--> z = x y + sqrt[(x^2 - 1)(y^2 - 1)]

--> z = x y + sqrt[x^2 y^2 - x^2 - y^2 + 1]

--> z = x y + sqrt[x^2 y^2 (1 - 1/x^2 - 1/y^2 + 1/(x^2 y^2))]

which for large x and y approximates to 2xy (as you said).
 
  • #12
I entered:
solve z = sqrt(-1/(((sqrt(1 - 1/x^2) + sqrt(1 - 1/y^2)) / (1 + sqrt(1 - 1/x^2) sqrt(1 - 1/y^2)))^2 - 1))​

and got:
z = sqrt(2 x^2 y^2+2 sqrt(((x-1) (x+1))/x^2) x^2 y^2 sqrt(((y-1) (y+1))/y^2)-x^2-y^2+1)​
 
  • #13
granpa said:
I entered:
solve z = sqrt(-1/(((sqrt(1 - 1/x^2) + sqrt(1 - 1/y^2)) / (1 + sqrt(1 - 1/x^2) sqrt(1 - 1/y^2)))^2 - 1))​

and got:
z = sqrt(2 x^2 y^2+2 sqrt(((x-1) (x+1))/x^2) x^2 y^2 sqrt(((y-1) (y+1))/y^2)-x^2-y^2+1)​
Right, that's it. That works out to

z = sqrt(2 x^2 y^2+2 sqrt(((x-1) (x+1))/x^2) x^2 y^2 sqrt(((y-1) (y+1))/y^2)-x^2-y^2+1)

z = sqrt[2 x^2 y^2 + 2 x y sqrt(x^2 - 1) sqrt(y^2 - 1) - x^2 - y^2 + 1]

If we square what we got earlier, then

z = x y + sqrt(x^2 - 1) sqrt(y^2 - 1)

z^2 = x^2 y^2 + 2 x y sqrt(x^2 - 1) sqrt(y^2 - 1) + (x^2 - 1) (y^2 - 1)

z^2 = x^2 y^2 + 2 x y sqrt(x^2 - 1) sqrt(y^2 - 1) + x^2 y^2 - x^2 - y^2 + 1

z^2 = 2 x^2 y^2 + 2 x y sqrt(x^2 - 1) sqrt(y^2 - 1) - x^2 - y^2 + 1

and then taking the square root of z, then, we get

z = sqrt[2 x^2 y^2 + 2 x y sqrt(x^-1) sqrt(y^2 - 1) - x^2 - y^2 + 1]

the same as before. Wolfram just won't take it out of square rooted form.
 
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  • #14
rapidity (theta, the Minkowski-angle) can be your friend...
tweak your intuition for euclidean-trigonometry...

let x=cosh(theta_A)... where v_A=tanh(theta_A)
let y=cosh(-theta_B)

you want...
z=cosh( theta_A - (-theta_B)) ... the gamma-factor for a relative rapidity
=cosh( theta_A + theta_B )
=cosh( theta_A ) cosh( theta_B) + sinh( theta_A ) sinh( theta_B)
= x y + sqrt(x^2-1) sqrt(y^2-1) ... as grav-universe got in (#2 and #6)

where I used cosh^2(theta)-sinh^2(theta)=1
to write sinh^2(theta)=cosh^2(theta)-1
and that cosh(-theta)=cosh(theta).
 
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