Velocity of a rollercoaster at the bottom of a curve

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SUMMARY

The discussion focuses on calculating the velocity of a rollercoaster at the bottom of a curve using principles of physics, particularly conservation of energy and differential equations. Participants emphasize that while friction is minimal, potential energy can be converted into kinetic energy for accurate velocity estimation. The conversation also explores setting up differential equations of motion along a curve, utilizing tangent, normal, and binormal vectors for analysis. Key equations include m\ddot{x} = F_x + \lambda f_x + \mu g_x, which represent the forces acting on the rollercoaster.

PREREQUISITES
  • Understanding of conservation of energy principles
  • Familiarity with differential equations and their applications
  • Knowledge of vector calculus and its relevance in motion analysis
  • Basic concepts of kinetic and potential energy
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  • Study the application of conservation of energy in mechanical systems
  • Learn how to derive and solve differential equations of motion
  • Explore the use of tangent, normal, and binormal vectors in physics
  • Research numerical methods for solving complex motion problems
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Physics students, mechanical engineers, and anyone interested in the dynamics of rollercoasters and motion analysis will benefit from this discussion.

autodidude
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How would you go about calculating the velocity of a rollercoaster once it reaches the bottom, specifically, something like this:

http://www.joyrides.com/sfmm/photos/superman1.jpg

It's not hard to calculate the velocity it accumulates during the vertical part but how do you deal with the curved part?
 
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Use conservation of energy. There is some friction, but it tends to be pretty minor in that type of coasters, so if you assume all potential energy went into kinetic energy, you'll get a very good estimate.
 
Is it possible to do it the hard way (without a computer) by taking the slope at each point (assuming the function of the curved part is known) and calculating the acceleration at each point, multiplying it by an infinitesimal change in time and summing it all up?
 
autodidude said:
Is it possible to do it the hard way (without a computer) by taking the slope at each point (assuming the function of the curved part is known) and calculating the acceleration at each point, multiplying it by an infinitesimal change in time and summing it all up?

Given a curve and a force, it is always possible to write down the differential equations of motion along that curve, and if that curve is nice enough, solve them analytically or numerically otherwise. But certain things, like the kinetic energy if the force is potential, could be obtained without doing any of that.
 
^ Yeah, I guess I'm more interested in how you'd use calculus/DEs to do a problem like this now. So, suppose we didn't know about energy, how would you set up a differential equation for this problem?

I did one example where I used a part of the curve f(x)=1/x on the positive side but I only found the acceleration at the point x=0.5 using the derivative and some trigonometry.
 
Suppose the curve is given implicitly by two equations: <br /> f(x, y, z) = 0<br /> \\ f(x, y, z) = 0<br /> Then the equations of motion are <br /> m\ddot{x} = F_x + \lambda f_x + \mu g_x<br /> \\m\ddot{y} = F_y + \lambda f_y + \mu g_y<br /> \\m\ddot{z} = F_z + \lambda f_z + \mu g_z<br /> Where F_x, \ F_y, \ F_z are projections of the external force onto the coordinate axes, and f_x, \ f_y, \ f_z, \ g_x, \ g_y, \ g_z are partial derivatives of f, \ g, and \lambda, \ \mu are Lagrange multipliers (which can be used to determine the reaction force). Note that with the equations of the curve you have five equations, and you have five unknowns. This is, however, usually too cumbersome. What is done instead, the natural coordinate frame of the curve are used. At any point of the curve, there is a tangent vector, a normal vector, and a binormal vector. Together they are always mutually perpendicular. Because the curve is given, they can easily be computed at any point on the curve. So the motion is treated in this coordinate frame.<br /> m\frac {d^2s} {dt^2} = F_{\tau}<br /> \\ \frac {mv^2} {\rho} = F_n + N_n<br /> \\ 0 = F_b + N_b<br /> where F_{\tau}, \ F_n, \ F_b are projections of the external force onto the tangent, normal, and binormal vectors; N_n, \ N_b are projections of the reaction force; s is the distance along the curve; \rho is the radius of curvature. In principle, you need only the first equation to integrate the system and obtain the law of motion. The other two are only required if you need to know the reaction force.
 
Thanks voko...is that vector calculus?
 
Vectors are used during the derivation of those equations. But vector calculus usually denotes a somewhat different subject.
 

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