AMF8
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What is Jerk? I have a rough idea of what it is, but I would like to know more.
Jerk is defined as the third derivative of the position vector in physics, representing the rate of change of acceleration. It is crucial in scenarios involving non-constant acceleration, such as rollercoaster design, where understanding jerk enhances the safety and thrill of the ride. The discussion highlights practical examples, including the launch of the space shuttle and the acceleration of a car from a stop. Overall, jerk plays a significant role in analyzing motion dynamics in various engineering applications.
PREREQUISITESPhysics students, mechanical engineers, and professionals involved in the design and analysis of dynamic systems will benefit from this discussion on jerk and its applications in real-world scenarios.
Given the nature of our GD interactions, I'm surprised that my name didn't enter into your response.arildno said:It is the rate of change of acceleration.
I knew you knew it, but you know so much that it takes a while even for you to rummage through all your knowledge. You're only superhuman.Danger said:Given the nature of our GD interactions, I'm surprised that my name didn't enter into your response.![]()
)To be mean?AMF8 said:I know all of that...what is its purpose?
If you're... in a bumper car, and you're going at whatever constant acceleration, towards your stationary sleeping friend, and you smash into him, you're going to be changing your rate of acceleration.AMF8 said:I know all of that...what is its purpose?