- 50,437
- 26,500
Lengths along of curves and angles between curves where they intersect. In other words, geometric invariants.Freixas said:If I look at a spacetime diagram, I still have to be careful about what is an invariant and what is not.
Lengths along of curves and angles between curves where they intersect. In other words, geometric invariants.Freixas said:If I look at a spacetime diagram, I still have to be careful about what is an invariant and what is not.
Here is the longer response I promised.PeterDonis said:And that means you need to read carefully and not just take what you read at face value.
Here are two Minkowski spacetime diagrams. Both show the same worldlines relative to different frames, but the lengths (on the diagrams anyway--I realize the proper lengths are invariant) and the angles are not obviously invariant. I'm not sure how looking at a diagram clarifies what is and isn't an invariant.PeterDonis said:Lengths along of curves and angles between curves where they intersect. In other words, geometric invariants.
Well, you always have to physically understand what your model is saying. Manifestly covariant formulations have the advantage that they provide you with models that are at least not contradicting the very foundations of relativity, i.e., the spacetime model it is based on. Also I've the impression that geometry is overemphasized (e.g., in endless discussions of Minkowski diagrams which are not so simple to understand as one might think).robphy said:While vectors and tensors are great for some things (especially efficient calculation),
they may not be great in some other things
(like giving a geometric intuition of what the tensor calculation is saying).
It's not too much harder than Euclidean geometry. What's hard is to give up ones Euclidean interpretation of the "paper plane"!robphy said:So, I'd suggest that one also use spacetime-vectors on a planar (1+1)-Spacetime diagram, together with its trigonometry… since it’s not too much harder than Euclidean geometry, when properly guided in it.
The angle between two given vectors is an invariant.
Relativity provides a spacetime model, and that's of course "geometric", but then you have to go further and understand the "geometry" in the sense of Riemann, Klein, et al. i.e., providing a symmetry group, which can be used to find the dynamical laws of Nature, which can be compared with observations. E.g., you can argue that gravitation is just spacetime curvature, but at the same time it's an interaction as the other fundamental interactions too. One should also have in mind the approach as given in, e.g., Weinberg's book of 1971 or Feynman's Lectures on Gravitation and not stick only to the standard geometric interpretation. Particularly it becomes clear that "general covariance" is a "local gauge symmetry", which is very important. One of the problems Einstein had to derive his field equations was that this important feature was not clear to him and his collaborators and that's why it took him about 10 years to finally get GR.robphy said:Since relativity is about the "geometry of spacetime",
I think it's good to be able to connect with the "geometry" visually,
and not just [vector- and tensor-]algebraically or "as a set of components that transforms as ...".
For me the analytical approach to geometry via vectors was a revelation. Unfortunately we did not learn about tensors but simple transformations like rotations we learned about. Most situations in relativity can be treated with great advantage using manifestly covariant tensor (or spinor) formulations, which of course is also geometry but without the obstacle of easily misunderstood drawings in a non-Euclidean plane ;-).robphy said:(We can [in principle] solve high-school geometry problems vectorially and tensorially.
But could we easily and intuitively explain the geometry that is involved from those vectors and tensors,
or from transformations (rotations)?
Many situations in relativity can be treated geometrically, but we sadly don't seem to do so.
vanhees71 said:Well, you always have to physically understand what your model is saying. Manifestly covariant formulations have the advantage that they provide you with models that are at least not contradicting the very foundations of relativity, i.e., the spacetime model it is based on. Also I've the impression that geometry is overemphasized (e.g., in endless discussions of Minkowski diagrams which are not so simple to understand as one might think).
Hmm, inflation hits PF also?robphy said:My $0.03.
That's exactly my point, but remember the very heated discussion we had in these forums, when I dared to make the point that a reference frame is not simply an abstract "coordinate patch" in a pseudo-Riemannian manifold but something made of real things in the lab ;-)).robphy said:In grad school, learning more tensorial methods and the abstract-index notation from Wald's text helped.
But it wasn't until I learned about operational definitions of distance and time measurements via radar-methods on a spacetime diagram from Geroch, did things finally click for me. For me, I could now tie together the verbiage of introductory texts, the notations of vectors and tensors in coordinate form and in abstract-index form, and physics connected to observation using light signals and clocks (which is more relativistic in spirit than rods and clocks).
FACK.robphy said:On my own in grad school, I stumbled upon Yaglom's "A simple non-Euclidean geometry and its physical basis", which introduced me to Klein and the Cayley-Klein geometries. I also tumbled upon Schouten's "Ricci Calculus" and "Tensor Analysis for Physicists", which introduced me to visualizing tensors.
Ideally, one really should try to be fluent in (and fluid in, in the sense of "being able to inter-connect") all of these methods.
My $0.03.
I don't seem to be able to edit my post. This parenthetical comment is incorrect. Proper lengths are invariant, but I don't think there is such as thing as "the proper length of a worldline". From the point of view of the observer whose worldline we draw, they are always at position 0 and the length of their journey is also 0. Sorry for the error.Freixas said:(on the diagrams anyway--I realize the proper lengths are invariant)
The corresponding invariant along a worldline (i.e., a timelike curve) is proper time.Freixas said:Proper lengths are invariant, but I don't think there is such as thing as "the proper length of a worldline".
You're thinking of it backwards.Freixas said:Here are two Minkowski spacetime diagrams. Both show the same worldlines relative to different frames, but the lengths (on the diagrams anyway--I realize the proper lengths are invariant) and the angles are not obviously invariant.
PeterDonis said:Your two spacetime diagrams are the analogue of looking at an ordinary object from two different angles. The appearances are different, but the physical properties do not change. The physical length along a given curve does not change even though its apparent length changes--just as the coin's physical size and shape does not change even though its apparent size and shape does. Similar remarks apply to angles.
PeterDonis said:Lengths along of curves and angles between curves where they intersect. In other words, geometric invariants.Freixas said:If I look at a spacetime diagram, I still have to be careful about what is an invariant and what is not.
No, that isn't my point. My point is the opposite: you already know that the lengths along worldlines and the angles between them are invariants. You don't learn that by looking at the diagram. You learn that by understanding what relativity says as a physical theory and understanding what actual measurements you make to know lengths along worldlines and angles between them. You don't make those measurements just by looking at a diagram, any more than you measure the size and shape of a coin by just looking at it from some angle.Freixas said:My point (and yours, apparently) is that looking at this projection doesn't give me any insights into what is and isn't an invariant.
You are chasing a phantom here. Basically, what you're looking for is a diagram of 4-dimensional locally Lorentzian geometry that represents all lengths and angles exactly. This is a fool's errand. You can't even have such a diagram for the surface of the Earth, which is a 2-dimensional locally Euclidean geometry and so is much closer to what we can visualize than 4-d spacetime is.Freixas said:Is there an alternate geometrical representation for spacetime curves in which the lengths and angles are invariant?
Sorry, there are a lot of posts here. I think @robphy was the one suggesting that I could use geometry; he clarifies his approach in #42.PeterDonis said:No, that isn't my point. My point is the opposite: you already know that the lengths along worldlines and the angles between them are invariants.
PeterDonis said:This is a fool's errand.
Freixas said:The only way I know of to look at objects in spacetime geometrically is through one or more projections. Is there an alternate geometrical representation for spacetime curves in which the lengths and angles are invariant?
I have a problem with the question. The most basic definition of an invariant is "a function, quantity, or property which remains unchanged when a specified transformation is applied." Things might be invariant with respect to one transformation and not invariant with respect to another.robphy said:Draw a circle with two radii and label the smaller angle between the radii,
then draw the tangent through the tip of one of the radii to form a triangle [after suitable extending the segments].
Can you identify invariants and non-invariants in this figure?
I'm thinking about a high-school geometry problem.Freixas said:I have a problem with the question. The most basic definition of an invariant is "a function, quantity, or property which remains unchanged when a specified transformation is applied." Things might be invariant with respect to one transformation and not invariant with respect to another.
In S.R., I believe invariants are invariant with respect to changing the frame of reference. If my math is right (always suspect), S.R. invariants aren't invariant with respect to changing the simultaneity convention.
With the problem you gave, it's not clear what transformation(s) you are picturing. You mentioned rotation; the answer to your questions might be different if I applied a shearing transform. Given specific radii, the angles of the triangle are invariant with respect to rotation, translation, and scaling, but not with respect to shearing.
This is where it is worth writing things in a manifestly covariant formulation. The length is invariant because it can be written as $$\int_P \sqrt{g_{\mu\nu} dx^\mu dx^\nu}$$ and an angle is invariant because it can be written $$\cos(\theta)=\frac{g_{\mu\nu} x^\mu y^\nu}{\sqrt{g_{\mu\nu} x^\mu x^\nu} \sqrt{g_{\mu\nu} y^\mu y^\nu}}$$Freixas said:the angles are not obviously invariant. I'm not sure how looking at a diagram clarifies what is and isn't an invariant.
I disagree. Angles between spacelike vectors in a Lorentzian manifold are exactly the same as angles between vectors in Euclidean manifolds. Angles between timelike vectors in a Lorentzian manifold are related to relative velocities and there is no reason that they should not be considered to make sense. Null vectors clearly don't work, and I am not sure about combinations of timelike and spacelike vectors, but to broadly say that angles don't make sense in Lorentzian manifolds goes too far, IMO.vanhees71 said:Note that, of course, angles make only sense in Euclidean metrics, not in Lorentzian pseudo-metrics.
One needs to be careful here.Dale said:I disagree. Angles between spacelike vectors in a Lorentzian manifold are exactly the same as angles between vectors in Euclidean manifolds.
This is something I hadn't considered before, but after thinking about this, I think we deal with this as follows:robphy said:One needs to be careful here.
When a set of a spacelike vectors is orthogonal to a given timelike vector (so these spacelike vectors are parallel to a hyperplane of simultaneity, and are thus "spatial vectors" to that timelike observer),
then "Angles between these spacelike vectors in a Lorentzian manifold are exactly the same as angles between vectors in Euclidean manifolds."
However, on a (1+1)-spacetime diagram.
The t- and t'-axes are timelike vectors, and x- and x'- axes are spacelike vectors.
Note: the "angle" between the x- and x'-axes is not a Euclidean angle...
it's numerically equal to the rapidity between the timelike t- and t'-axes.
Agreed, and I have no problem with appropriate caveats and highlighting things that make spacetime angles different. I just think that geometrically they are “angles” in the same sense that geometrically spacetime intervals are “lengths” and it is worth bringing in that sort of reasoning and intuition (with appropriate caveats etc.)robphy said:One needs to be careful here.
When a set of a spacelike vectors is orthogonal to a given timelike vector (so these spacelike vectors are parallel to a hyperplane of simultaneity, and are thus "spatial vectors" to that timelike observer),
then "Angles between these spacelike vectors in a Lorentzian manifold are exactly the same as angles between vectors in Euclidean manifolds."
However, on a (1+1)-spacetime diagram.
The t- and t'-axes are timelike vectors, and x- and x'- axes are spacelike vectors.
Note: the "angle" between the x- and x'-axes is not a Euclidean angle...
it's numerically equal to the rapidity between the timelike t- and t'-axes.
There is definitely an intuition to be imported.Dale said:Agreed, and I have no problem with appropriate caveats and highlighting things that make spacetime angles different. I just think that geometrically they are “angles” in the same sense that geometrically spacetime intervals are “lengths” and it is worth bringing in that sort of reasoning and intuition (with appropriate caveats etc.)
In your sentence, instead of "best", I would use words like: insightful, breakthrough, groundbreaking, revolutionary, pioneering, first .Hornbein said:In defense of Albert, I find his paper best at convincing the reader that special relativity corresponds to reality. It's very down to Earth. Once reader is convinced of this they can move on to formalisms that are easier to work with.
I can understand what you mean by angles between space-like vectors, i.e., you can define them as in Euclidean space asDale said:I disagree. Angles between spacelike vectors in a Lorentzian manifold are exactly the same as angles between vectors in Euclidean manifolds. Angles between timelike vectors in a Lorentzian manifold are related to relative velocities and there is no reason that they should not be considered to make sense. Null vectors clearly don't work, and I am not sure about combinations of timelike and spacelike vectors, but to broadly say that angles don't make sense in Lorentzian manifolds goes too far, IMO.
See my post #53 (including my quote from robphy's post #52).vanhees71 said:I can understand what you mean by angles between space-like vectors, i.e., you can define them as in Euclidean space as
$$\cos \theta = -\frac{a \cdot b}{\sqrt{-a \cdot a} \sqrt{-b \cdot b}},$$
where ##-## signs are due to my west-coast choice of the signature (+---).
What do you mean by an "angle" between time-like vectors? May be rapidities as in coordinates for Bjorken flow?