What is the Relationship between Arc Length and Angle Phi on a Helix?

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sitzpillow
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Dear physicist,
my task is to calculate the acceleration of a particle of mass m which moves without friction in the Earth's gravitational field on a helix:
The helix is parameterized as shown:

[tex]x(\phi)=a cos \phi[/tex]
[tex]y(\phi)=a sin \phi[/tex]
[tex]z(\phi)=c \phi[/tex]

formed with a radius a,gradient c as constants and the angle [tex]\phi[/tex] which mimics the projection of the radius vector on the x, y plane of the axis x with [tex]\phi \in 0<= \phi<\infty[/tex]

What is the relationship between the arc length s and the angle phi?
Also, I need to derivate the tangents, normals and binormal vector by using [tex]\overrightarrow{r}(s)[/tex]
and calculate the end nor the path velocity (with s (t = 0) = 0, s' (0) = 0).

I'm afraid not to have any approaches to solve the problem :/
I would appreciate every hint.
 
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sitzpillow said:
Dear physicist,
my task is to calculate the acceleration of a particle of mass m which moves without friction in the Earth's gravitational field on a helix:
The helix is parameterized as shown:

[tex]x(\phi)=a cos \phi[/tex]
[tex]y(\phi)=a sin \phi[/tex]
[tex]z(\phi)=c \phi[/tex]

formed with a radius a,gradient c as constants and the angle [tex]\phi[/tex] which mimics the projection of the radius vector on the x, y plane of the axis x with [tex]\phi \in 0<= \phi<\infty[/tex]

What is the relationship between the arc length s and the angle phi?
Also, I need to derivate the tangents, normals and binormal vector by using [tex]\overrightarrow{r}(s)[/tex]
and calculate the end nor the path velocity (with s (t = 0) = 0, s' (0) = 0).

I'm afraid not to have any approaches to solve the problem :/
I would appreciate every hint.

Can you think of a conserved quantity that might make this problem easier?

You may also want to consider velocity expressed in other than Cartesian coordinates (if that isn't giving too much help!).
 
@sitzpillow -- You are required to show us your efforts toward the solution before we can offer much tutorial help. Please use the hint provided by PeroK and show us your efforts...
 
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