What is the velocity of mass 2m after the collision?

In summary: God bless you.I am just trying to help. You are welcome. I am not a god, just a retired physicist.Is that your final answer tou = (0.125)V0/(sinθ)?If so, I will post the final summary.
  • #1
Xenon
13
0

Homework Statement


Mass of 2m slides on a horizontal plane with the velocity of v0 across the x-axis. And hits the mass m which is in rest. after the collision mass m moves with the velocity of v0/2 in the direction which creates an angle of 30 degrees of the original movmen of 2m.
a) What is the velocity of mass 2m after the collision?
b) What is the direction of mass 2m after the collision?
c) Is the collision described is perfectly ellastic collision?

15zjt5v.jpg


Homework Equations


P=m*v
Pi=Pf

The Attempt at a Solution


I have broken down the velocity to x,yPinitialx=Pfinalx
m1*V1ix+m2*V2ix=m1*V1fx+m2*v2fx
2m*v0+m*0 = 2m*Vfcosθ+m*v0/2*cos30Pintialy=Pfinaly
m1*V1iy+m2*V2iy=m1*V1fy+m2*v2fy
0 = -2m*Vfsinθ+m*V0/2sin30

I don't know what to do from here. i can't simplfy the equations,
could you help me with that?

Thank you,
 
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  • #2
You have 2 unknowns so you want to get two expressions that arise from conservation of momentum in both x and y directions. You will have two simultaneous equations which you can solve for the unknowns. I am not sure if you have already done that its hard to follow those expressions but once you get your two equations its relatively straight forward to solve by substitution. Remember that your answer will be in terms of [tex] m\ and \ v_0 [/tex]
 
  • #3
Xenon said:
0 = -2m*Vfsinθ+m*V0/2sin30
I think you meant "V0/2*sin30" as in (V0/2)*sin30.

Hint: sinx/cosx = tanx
 
  • #4
My problem is that i just can't simplfy it. could you show me what to do with the parameters? V0 and the θ angles.
Thank you for helping me.
 
  • #5
Xenon said:
My problem is that i just can't simplfy it. could you show me what to do with the parameters? V0 and the θ angles.
Thank you for helping me.
Your figure has Vf as u. That's a bit handier.

What are the values of sin30° and cos30° ?

Solve 0 = -2m*u*sinθ+m*(u/2)sin30 for u. (EDIT: This is corrected below.)

Solve 0 = -2m*u*sinθ+m*(V0/2)sin30 for u.

Plug that result into the other equation:

2m*u+m*0 = 2m*u*cosθ+m*(u/2)*cos30


2m*u+m*0 = 2m*u*cosθ+m*(V0/2)*cos30

2m*V0+m*0 = 2m*u*cosθ+m*(V0/2)*cos30

Solve for cotθ (Lots of stuff cancels.)
 
Last edited:
  • #6
U=-m*sin tetha-sin30/2 ?
 
  • #7
SammyS said:
Solve 0 = -2m*u*sinθ+m*(u/2)sin30 for u.
Doesn't u cancel from this equation?
 
Last edited:
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  • #8
insightful said:
Doesn't u cancel from this equation?
DUH! Yes it does!

Thanks for noticing.

I had a major typo there!

It's now been corrected. (I hope correctly!)

Solve 0 = -2m*u*sinθ+m*(V0/2)sin30 for u.
 
Last edited:
  • #9
why does it cancels?

umm,
iam really confused why does it cancels?
we are left with u/2 don't we?
 
  • #10
SammyS said:
2m*u+m*0 = 2m*u*cosθ+m*(V0/2)*cos30
Shouldn't the first u in this equation be V0?
 
  • #11
insightful said:
Shouldn't the first u in this equation be V0?
Yup !
 
  • #12
This is what i got:
0 = -2m*u*sinθ+m*(V0/2)sin30 for u.
u=-m*sinθ+0.5v0*sin30
2m*V0+m*0 = 2m*u*cosθ+m*(V0/2)*cos30 solve for cotθ
cosθ=u+0.5v0*30

when plugging u into cosθ to solve for cotθ

cotθ=-m+0.5v0*sin30+0.5v0*cos30

What now?
Thank you for all of your help :)
 
  • #13
Xenon said:
This is what i got:
0 = -2m*u*sinθ+m*(V0/2)sin30 for u.
u=-m*sinθ+0.5v0*sin30
2m*V0+m*0 = 2m*u*cosθ+m*(V0/2)*cos30 solve for cotθ
cosθ=u+0.5v0*30

when plugging u into cosθ to solve for cotθ

cotθ=-m+0.5v0*sin30+0.5v0*cos30

What now?
Thank you for all of your help :)
The mass, m, cancels out of both equations.

You did not solve for u correctly in the first equation.

Your result for the second equation is also far from correct.
 
  • #14
Could you please show me how to do it correctly,
I tried to do it, bit by bit... and it still not right.

Thanks
 
  • #15
Xenon said:
Could you please show me how to do it correctly,
I tried to do it, bit by bit... and it still not right.

Thanks
I'll get you started.

To solve 0 = -2m⋅u⋅sinθ+m⋅(V0/2)sin30 for u, subtract the first term from both sides. (Add its opposite.)

2m⋅u⋅sinθ = m⋅(V0/2)sin30

Then divide both sides by 2m⋅sinθ. Right? What do you get?
 
  • #16
I got
u=05V0*sin30/2sinθ
 
  • #17
Xenon said:
I got
u=05V0*sin30/2sinθ
Using the "reply" feature will help you make more readable posts. Then you can cut & paste more accurately. Also, to make a subscript, use the X2 icon on the green strip above the message box you use to form your message to post.

You should use parentheses around that denominator. The leading 05 is missing a decimal point. You might as well divide 0.5 by 2 .
u = (0.5)V0⋅sin30/(2⋅sinθ)

u = (0.25)V0⋅sin30/(sinθ)​

By the way, do you know the value of sin(30°) ?
 
  • #18
So
u = (0.125)V0/(sinθ)
How is that looking?

Thank you very much, you have no idea how glad iam, that you are helping me.
 

1. What is the definition of velocity?

Velocity is defined as the rate of change of an object's position over time. It is a vector quantity, meaning it has both magnitude and direction.

2. How is velocity calculated?

Velocity is calculated by dividing the change in an object's position by the change in time. It is often represented as v = ∆x/∆t, where v is velocity, ∆x is change in position, and ∆t is change in time.

3. Does the mass of an object affect its velocity?

Yes, the mass of an object can affect its velocity. In general, objects with larger masses will have a greater resistance to changes in velocity compared to objects with smaller masses.

4. What is the difference between speed and velocity?

While speed and velocity are often used interchangeably, there is a slight difference between the two. Speed is a measure of how fast an object is moving, while velocity also takes into account the direction of the object's movement.

5. How does a collision affect the velocity of an object?

A collision can cause a change in an object's velocity. This change in velocity is dependent on factors such as the mass and speed of both objects involved in the collision, as well as the angle and type of collision (elastic or inelastic).

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