dwarde
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Wordle 1,252 4/6




















What if ##x_i = 0## for some ##i##?jack action said:I then sum up all the 1xi and choose the one with the highest value.
You missed that words 1 and 3 have the same letter in position 3 whilst word 2 has this letter in position 2. Say you pick word 3 (the answer as it turns out) as your filter. You are guaranteed to get the answer after the same number of tries as with the filter that you actually used plus you create the possibility to get the answer in one less try with a probability of 1/3.jack action said:I couldn't see one more probable than the other with BLISS MISSY TWIST, so I had to go with a filter word.
##x_i## is set to the number of possible answers (~ 1000).Orodruin said:What if ##x_i = 0## for some ##i##?
You are right, I did.kuruman said:You missed that words 1 and 3 have the same letter in position 3 whilst word 2 has this letter in position 2.

My personal goal is to create an algorithm that could mimic my selection process. Why do I choose one word instead of another and how can I translate that into code?kuruman said:Personally, I prefer to choose filters using my brain rather than an algorithm.
If the solution to a daily puzzle is ever CLONS, BIGHA, or WAKFS, I will never play again. I'm wondering how these ever got onto the list of acceptable guesses. Now that I think about it, I don't know why the game design has more words on the "ok guess" list than on the "possible answer" list.jack action said:IRATE CLONS DUMPY BIGHA WAKFS
Not ##x##, ##x_i##, which by your account is the number of solutions left given a pattern. With around 1000 solutions and 238 patterns, the risk of getting at least one pattern which is not possible must be large. If not then it is unclear how you have defined ##x_i##.jack action said:##x_i## is set to the number of possible answers (~ 1000).
jack action said:the count x for the possible outcomes (~ 1000) for every possible pattern i of,
or
(238 of them!)
Consider the comprehensive list containing all ##N## five-letter words. The "ok guess" and "possible answer" list are subsets of this, ##N_{OK}\leq N## and ##N_{P.A.}\leq N##. It is fair to say that the designers of the game want as many people as possible to play so that they can sell ads. They do not want to discourage anyone within the spectrum of people who think that the game is "too hard" on one end and not "ridiculous" on the other.gmax137 said:I don't know why the game design has more words on the "ok guess" list than on the "possible answer" list.
I don't expect them to be solutions, there are only filter words to eliminate the most common letters.gmax137 said:If the solution to a daily puzzle is ever CLONS, BIGHA, or WAKFS
Example:Orodruin said:If not then it is unclear how you have defined ##x_i##.
56.87877176330782981142 parse
56.71509589392361046686 bleat
55.43888935213718560553 shale
55.01052218765906827879 cleat
54.88989328229117523048 baron
53.81442942634878178095 bloat
53.79423003532885470371 leach
53.22460980294216326536 pulse
52.84561657818863628216 pried
52.75236703440116855539 purse
[...]
16.26406338557719068169 banjo
16.16046932891694134750 buxom
16.15133115383457283515 quack
15.96338486087747459938 juicy
15.92016037764995554693 issue
15.62426833882845554579 kitty
15.29790757004372842349 squib
15.22805152679214042192 jewel
14.10969827716669384071 puffy
12.53200693341326199116 fuzzy
Ok.jack action said:Example:
For the patternI have one possible solution - the actual answer to the puzzle - so ##x = 1## thus ##\frac{1}{x} = 1## for that pattern.
jack action said:Say for the patternI have 47 possible solutions for that same seed word - as it did today for my seed word - then ##x = 47## thus ##\frac{1}{x} = 0.0213## for that pattern.
But now the logic broke. You cannot have 1000 solutions satisfying the pattern at the same time as you have 0 solutions satisfying the pattern.jack action said:If a pattern gives you 0 possible solutions then all known solutions - say 1000 of them - are still possible, thus ##\frac{1}{x} = 0.001## for that pattern.
If no solutions satisfy the pattern, then all solutions are still possible. No? The "good" patterns only restrict it even more. It is not about how many solutions satisfy the pattern but more about how many solutions are possible.Orodruin said:But now the logic broke. You cannot have 1000 solutions satisfying the pattern at the same time as you have 0 solutions satisfying the pattern.
No. If you would get a pattern that no solutions satisfy, then none of the solutions are possible anymore. This could technically happen if the solution is a word that satisfies the pattern, but is not in your list of possible solutions.jack action said:If no solutions satisfy the pattern, then all solutions are still possible. No?
Exactly, all I am saying that - as you presented your model - it would mean division by zero. If your actual model is adding 1/1000 (or zero) for those patterns that give x = 0 but 1/x for all others, then that is a better model in the sense that it won’t contain 1/0s.jack action said:
This is a question I asked myself as well. How to weigh a seed word that gives only a single valid pattern with 1 possible solution with another giving 150 valid patterns with 400 possible solutions each?Orodruin said:Your comparator would give roughly 11 in score for the first, but 20/50 + 1 = 1.4 for the second. However, the second is generally going to be a better seed in most cases. Sure, if you are lucky you will get a 1% chance to get the solution on the next guess with the first seed, but in 99% of the cases you are basically none the wiser than before the seed. For the second seed, you guarantee at most 50 remaining words.
But, for the first option, isn't it ##10\cdot1\log_2(1) = 0##? Which gives us the same problem.Orodruin said:In the comparator of post 5817 the first option would score around ##1000\log_2(1000) = 10000## whereas the second would score ##20\cdot 50 \log_2(50) = 1000 \log_2(50) = 5600##.
4588.20531194210523224391 arise
4675.54314301487405749215 saner
4676.11281919344526423557 arose
4721.76625519139482748979 least
4728.89845461676390824165 stare
4758.30369784855998400051 later
4776.94838870606320728379 parse
4787.55291969866344838355 alert
4830.69125524560430809960 roast
4845.61333562902289041874 siren
[...]
8803.49726239582453041463 kappa
8814.80630391203441924483 femme
8939.14471626754972523066 slyly
9069.06715927188421580731 ninny
9237.85859957449918736648 eerie
10004.90304370215078150383 mamma
10198.61998557413705737079 geese
11435.74223379053281061499 emcee
11507.15016864005646684804 melee
11625.47238092071591300699 tepee