There are numerous ways to fold a 3D space into 4D, with self-repeating curvature. But, we're not limited to just 4D, there are a few ways in 5D as well, and one more in 6D. Most of these closed surfaces can be made by folding a cube, and gluing its square-faces together. In addition to a 3-sphere , S
3 (4D sphere) , there are a number of toroidal shapes as well. These are the four fundamental donut rings in 4D, with a self-repeating 3D surface.
Moving any direction on the surface of a sphere will yield a single value of repeating space: the circumference. Moving on the surface of a torus, however, will yield two different repeating distances. One around the small circle of the ring, and one around the big circle of the outside edge. Not to forget the inside edge of the hole, or top/bottom of the ring. You can move in any straight line you like, where you traverse two different sizes of repeating distance. These surfaces can be described with something called fiber bundles. Using the n-sphere terminology, we can represent how these spaces become expanded into each other. A torus can be built by revolving a circle S
1 along the outside edge of a bigger circle S
1 , making S
1 x S
1. The order reads left to right of increasing size. I provided the implicit surface definition as well:
S
n - infinite repeating n-dimensional space on surface of sphere
2D
circle -
S1 = x² + y² - a²
3D
sphere -
S2 = x² + y² + z² - a²
torus -
S1 x S1 = T2 = (√(x² + y²) - a)² + z² - b²
To make things simpler when getting several S
1 's together, we simply use T
n to represent n-number of repeating S
1.
In 4D, we get the 3-sphere, and four ring-like shapes with holes. Now, bear with me here on this one. In order to describe one of these properly, I have to get inventive. I'm adopting the notation C2 to represent the duocylinder ridge, a.k.a. the Clifford Torus:
http://en.wikipedia.org/wiki/Duocylinder#The_ridge . This is a smoothly curving 2-manifold that bends into 3 and 4D. It can be made by folding a square into a hollow tube, then instead of bending and joining the ends in 3D, we do this
into 4D. It's identical to the shape of a regular 3D donut. There are many more types of flat tori in higher dimensions, that are based on this unique and fundamental structure.
4D
glome :
S3 = x² + y² + z² + w² - a²
torisphere :
S1 x S2 = (√(x² + y² + z²) - a)² + w² - b²
spheritorus :
S2 x S1 = (√(x² + y²) - a)² + z² + w² - b²
3-torus :
S1 x S1 x S1 = T3 = (√((√(x² + y²) - a)² + z²) - b)² + w² - c²
tiger :
S1 x C2 = (√(x² + y²) - a)² + (√(z² + w²) - b)² - c²
( Some names are not my own, they were developed on the HDDB,
http://hddb.teamikaria.com/forum/ )
Moving in any combination of X, Y, Z on a glome will yield a single repeating distance. The four toric shapes will have different lengths of repetition, as you encircle the ring or any of its holes. The 3-torus has three different repeat lengths, one for each cardinal direction. The tiger has two independent large, and one small. For all toroidal shapes, the shortest distance around the ring is accessible from any location on the larger diameter frames.
As mentioned above, there are two ways to fold a cube into 5D, making flat-torus analogs of the Clifford torus. Both of them are the edges of 5D hyperprisms. These prisms are duo-cylindrical, with 2 separate, curved 'rolling' sides only. Where these rolling sides join is a 90 degree edge, that is a smoothly curving, self repeating 3-space.
Ridge of 5D Cylspherinder :
S2 * S1
--- Implicit of cylspherinder : |√(x² + y² + z²) - √(w² + v²)| + |√(x² + y² + z²) + √(w² + v²)| - a²
--- ridge is cartesian product of 2-sphere and a 1-sphere
--- Prism is made by extending a 3D sphere along W into 4D, then bisecting rotate around plane XYZ into 5DRidge of 5D Cyltorinder :
C2 x S1
--- Implicit of cyltorinder : |√((√(x² + y²) - a)² + z²) - √(w² + v²)| + |√((√(x² + y²) - a)² + z²) + √(w² + v²)| - a²
--- ridge is clifford torus C2 bundle over the circle, a
torus of a Clifford torus
--- Prism is made by extending a 3D torus along W into 4D, then bisecting rotate around plane XYZ into 5D
--- also made by duocylinder bundle over a circle, a 5D torus with duocylinder cross cut
And, finally, the six dimensional way to fold a cube is simply the ridge of a 6D
triocylinder. This is the cartesian product of three solid disks. Also made by extending a 4D duocylinder into 5D, then bisecting rotate around plane XYZW into 6D.
Ridge of 6D Triocylinder :
C3 (again, getting inventive with new notations)
--- Implicit definition of triocylinder : ||√(x² + y²) - √(z² + w²)| + |√(x² + y²) + √(z² + w²)| - 2√(v² + u²)| + ||√(x² + y²) - √(z² + w²)| + |√(x² + y²) + √(z² + w²)| + 2√(v² + u²)| - a²
--- ridge is the 'Clifford 3-torus' , a closed 3-space that curves into 4, 5, and 6D.
As for visualizing toroidal shapes, or anything curved, projections don't do too well with showing structure. Not as well as cross sections. Best way is to pass a hypertoric shape through a 3D plane. This will make what we see in 3D evolve and morph, with fantastic cassini deformations. Four dimensional toric shapes are cool and all, but the real awesomeness begins in 6 and 7D.
Hope that helps!