Wrote general equation for a free body diagram

AI Thread Summary
A derived equation for the net force and acceleration of a motorcycle on a flat surface is presented, expressed as ƩF = Fp - μ*Fn - FD, where Fp is the force acting against the ground, FD represents air drag, and μ*Fn is the frictional force. The equation is proposed to be applicable to any rolling object, leading to discussions about its limitations, particularly for irregularly shaped objects like an apple. It is noted that a model would be necessary for complex shapes, and the equation may only be valid for nearly perfect circular surfaces. The conversation highlights the need for caution in applying the equation universally to all rolling objects. Overall, the equation's generality is questioned, emphasizing its applicability to specific scenarios.
Vodkacannon
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So I derived this equation for the net force/acceleration of a motorcycle on a flat surface. I believe this equation could practically be used for any rolling object.
ƩF = Fp - μ*Fn - FD
Where: FP is the force of the bike acting against the ground, tangent to the ground
FD = \frac{1}{2}pv2CDA (air drag)
μ*Fn is the frictional force of the tires, Fn is the normal force.

Now to find a:

ma = Fp - μFn - FD

a = (Fp - μFn - FD) / m


Is there anything wrong with this?
 
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Vodkacannon said:
So I derived this equation[/size]
Woah! Let me turn down the volume a bit there:
... for the net force/acceleration of a motorcycle on a flat surface. I believe this equation could practically be used for any rolling object.
ƩF = Fp - μ*Fn - FD
Where: FP is the force of the bike acting against the ground, tangent to the ground
FD = \frac{1}{2}pv2CDA (air drag)
μ*Fn is the frictional force of the tires, Fn is the normal force.

Now to find a:

ma = Fp - μFn - FD

a = (Fp - μFn - FD) / m


Is there anything wrong with this?
So you'd use this for something like a rolling ball? I guess you'd factor in the mass-distribution in one of the F's there ... that is pretty general indeed. How about for irregularly shaped objects like an apple?
 
Your kidding. Irregulaly shaped objects like apples?
Well you would need to run a model of a 3D apple through a simulator. There can't possibly be an equation to model that.
My bad, that's why you can't use this for every rolling object. Only for surfaces that are nearly perfectly circular.
 
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How about a regular shaped object then, like a polyhedron?
A hollow sphere with another, much smaller but heavy, solid sphere free to roll inside it?
You did claim that the equation could be "used for any rolling object".
You asked "in there anything wrong with this?"
Now you know.
 
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