- #1
LeoKent
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I am starting to program a simple physics model of a car to help me understand how it works. I am certainly going to have to make quite a few simplifications as I'm only just about to start A levels.
Whilst researching how to simulate engine braking I came across the Racer (racing simulator) physics reference page which says...
Is this an accurate statement, and if so what are those compression effects? Why do they result in Engine Braking [tex]\propto[/tex] Engine Speed?
Finally, the site suggests that braking torque = braking coefficient x rps, is this accurate and how can a braking coefficient be calculated or approximated?
Thanks,
Leo
Whilst researching how to simulate engine braking I came across the Racer (racing simulator) physics reference page which says...
When the engine is spinning, it has the tendency to slow down, mostly because of the compression effects in the cylinders.
Is this an accurate statement, and if so what are those compression effects? Why do they result in Engine Braking [tex]\propto[/tex] Engine Speed?
Finally, the site suggests that braking torque = braking coefficient x rps, is this accurate and how can a braking coefficient be calculated or approximated?
Thanks,
Leo