- #1
Kricket
- 14
- 0
Hello all,
Still at my frisbee modeling program, I started to ask myself how I could get better approximations of stuff like COP versus angle-of-attack, drag/lift coefficients, etc. I've been checking out the Navier-Stokes equations because I understand they can be used to model fluid flow around an object? However, I'm having trouble seeing how I could write a simulator that would chug along and give me some useful values...
Can somebody give me an explanation of what would be required to apply these equations to a given object at a given velocity moving through the air? From what I can gather, it looks like solving the equations gives you the vector field for the air, which you would then use to calculate the force acting on the object at N different points on its surface...?
Still at my frisbee modeling program, I started to ask myself how I could get better approximations of stuff like COP versus angle-of-attack, drag/lift coefficients, etc. I've been checking out the Navier-Stokes equations because I understand they can be used to model fluid flow around an object? However, I'm having trouble seeing how I could write a simulator that would chug along and give me some useful values...
Can somebody give me an explanation of what would be required to apply these equations to a given object at a given velocity moving through the air? From what I can gather, it looks like solving the equations gives you the vector field for the air, which you would then use to calculate the force acting on the object at N different points on its surface...?