Seems simple, so I'd be able to push water 'up' a pocket after calculating the pressures there? I'm trying to figure out how I'd handle the progrmatically.
I looked into OpenFOAM. It's definitely overkill, and would never run in realtime. I only need a very small subset of its features, and need to scrap a lot of accuracy to make it run faster.
My main goal is to make a game using the ideas, not just simulate it in another program.
Hey, this is my first time posting and I've been looking everywhere but can't find a decent water model. I hacked a program together to decently simulate water physics, but it's not nearly robust enough for what I need.
So, in this world, everything is based on a grid. Any non-wall tile can...