So I used this statement,
if (call_time > 0 && call_time <= 6.59)
where the variable was declared as float. What is strange is that it didn't execute for call_time = 6.59, but for some other values, like
if (call_time > 0 && call_time <= 2.59)
the end value of the range does not cause any...
Speaking only for myself when it comes to chess, this is what I've found. With Chessmaster I've always used the 2D layout and these days I can take anyone up to about Elo 1900. Provided I'm looking at a 2D layout. I find that looking at an actual board or 3D depiction nowadays, my ability to see...
On another note, when I was testing it earlier today multiple times, an even number of tosses always gave 2s and an uneven number 1s, from 1 all the way to 20 and on more than one attempt. It was only when I used say, 10, a number of times in succession that it eventually broke formation. If...
I just had it generate randoms only. I was under the impression that in the case of it being in the loop it would generate a different number on each pass regardless.
Tried that just now. The value of time(0) stays the same in both cases but with different results. As long as seeder and its accomplices are part of the function its always 1s or 2s. Weird.
The program works as intended.
#include <iostream>
#include <ctime>
#include <cstdlib>
int coinToss ();int main ()
{
int tosses, result;
std::cout << "How many coin tosses? ";
std::cin >> tosses;
size_t seeder = time(0);
srand(seeder);
for (int i = 0; i < tosses...
For a solution centred about the ordinary point ,
Then and
Substitute into the equation:
After extracting the first two terms from the second series, the first term from the third and the first two terms from the fourth in the equation above we have:
Now for each...