A.T. said:
Some people like the metaphor of varying density. I compare the two views here:
https://www.physicsforums.com/showpost.php?p=2003340&postcount=20
I will factor in the idea of density into my growing definition of intrinsic curvature.
Space becomes more compressed, in a sense.
My imagination is limited when I attempt to visualize other than flat 3-space. For example, in the density analog I find that I understand 'density' relative to a reference flat 3-space.
I can take away a space dimension (and give time a spacelike quality) and 'see' an expanding reality in which the past and future are separated by a planar 'now.' In this model there are time 'lines' for photons. These lines are not 'straight' when compared to a reference 3-space. But they are the very definition of straightness.
Einstein rings and two images of the same galaxy inform us of the reality of gravitational lensing. Is this intrinsic curvature? How could we tell intrinsic from extrinsic here?
This expansion doesn't affect the distances between masses bound by gravity or electromagnetic forces. Planets are not expanding with the universe.
So if we were to plot the expansion rate vs. scale we would find at small scales the expansion rate is small and as the scale goes up so does the expansion rate.
Interesting. Is this generally accepted?
If I understand Penrose and Hawking's proof of the necessity of a singularity, I thought it required a uniform expansion. Is this later news that invalidates their proof?
Imagine it is not closed cylinder, but an infinite sheet rolled together. Its inhabitants have no way to detect the extrinsic curvature. It wouldn't affect them at all. But they could easily detect intrinsic curvature if there was any. The curvature types are very different, and intrinsic curvature should have a different name to avoid confusion.
The inhabitants of a flat space would find that large circles never intersect. The unrolling of the cylinder and making a finite dimension infinite yields a different topology. On a cylinder a large enough circle intersects itself.
The GR models gravity is
intrinsic curvature.
No. GR is about straight paths (geodesics) in space
time and not balls rolling on extrinsically curved surfaces. Try the link I posted here:
https://www.physicsforums.com/showpost.php?p=2026421&postcount=31
Photons follow geodesics. By definition, as you say, 'straight.' How can there be those two 'straight' lines from A to B (as in gravity lensing). The shape of space is revealed to us by the equivalent of a circle intersecting itself on a cylinder.
What is spacetime curved in reference to? Or maybe, somehow, intrinsic curvature is not curvature. I suppose I demand too much. Flat 4-D spacetime is easy to imagine though. Photons move along a trace of spacetime that follows a geodesic. The direction to go is the 'easy' direction. Of all the possibilities for next location to be in some (along the geodesic) have a higher probability.
Everything (forgive the anthropomorphism) 'wants' to be someplace else as fast as possible. To go downhill. To dissipate the energy inherent in the difference between 'here' and 'down there.' Some of this downhillness is gravity. The net downhill direction is influenced by the other three forces as well. Real things demonstrate their reality by interacting when the downhill leads to another real thing. (I am real because photons affect me, but that's philosophy.) Why couldn't some particle just stand still. Be the Origin. A reference point. A singularity.
Yours in confusion yet... hopefully making progress ... any other metaphor or analogy that may aid understanding?