Hope Lansing said:
I am most likely beyond my scope of knowledge, but I am under the understanding that an object's orbital velocity required to maintain orbit is less than the escape velocity.
For an ordinary material object at a sufficient distance from the body it's orbiting, this is true. But there is a minimum radius that the orbiting object (if it's an ordinary material object) can be from the body it's orbiting, for a stable orbit to be possible. For an ordinary material object, that minimum radius is three times the horizon radius. (Just as a check, the orbital velocity at this radius is half the speed of light, and the escape velocity at this radius is 1/sqrt(3) times the speed of light, which is larger, so the rule does indeed hold.)
For light, as I said before, a stable orbit is possible at 1.5 times the horizon radius, and *only* there. Yes, the "orbital velocity" of the light at this radius is greater than the escape velocity at this radius. Light works differently than ordinary material objects.
Hope Lansing said:
In other words, traveling in a direction exactly opposite of the force of gravity originating from the singularity seems to me like an inefficient means to avoid ultimately falling into into the singularity. Wouldn't a velocity at a right angle to the force of gravity be more efficient?
If you are at a radius large enough for a stable orbit to be possible (see above), then yes, it is more efficient to move tangentially (I assume that by "efficient" you mean "expending less rocket power/fuel/energy"), since once you've achieved a stable orbit you can stay in it indefinitely without expending any more energy. Even down to the radius at which light can orbit the hole (1.5 times the horizon radius), although you will have to expend rocket power to maintain altitude, it will take less rocket power to do so if you are moving tangentially.
However, below 1.5 times the horizon radius (but still above the horizon), this is no longer true; instead, it takes *more* rocket power to maintain altitude if you are moving tangentially. In this region, the most efficient way to maintain altitude is to hover, not moving sideways at all. Some books and papers refer to this as "centrifugal force reversal".
Inside the horizon, efficiency no longer really matters if you are trying to avoid the singularity, since there is *no* way to maintain a constant altitude at all. See further comments below.
Hope Lansing said:
If what you say is true, why does the orbital velocity needed to maintain an orbit inside the event horizon somehow exceed the escape velocity?
There is no "escape velocity" in any real sense inside the event horizon. Some books and papers will say that the "escape velocity" inside the horizon is greater than the speed of light, but that just amounts to saying that escape is impossible, since nothing can move faster than the speed of light.
In fact, not only is escape impossible from inside the horizon, you can't even orbit the hole inside the horizon. You can't stay at the same radius by *any* means whatsoever. In order to stay at the same radius, by whatever means, you would have to move faster than the speed of light.
If you want to at least make the time you will experience prior to hitting the singularity as long as possible, it turns out that the best way to do that is to just let yourself free-fall into the hole. Any expenditure of rocket power will shorten the time you experience prior to hitting the singularity. But you'll still hit it, no matter what you do.