No. Both of these are related to the metric. Geodesics are a generalization of the concept of shortest curve connecting two points. If distance between two points is given by d² = x² + y² + z², the shortest path is always a straight line. When you talk about gravity, you also want to consider time in all of this, which is why Geodesics are a bit more general, but the concept is the same.
So for example, let's say you consider object motion in polar coordinates r = R, θ = ωt. That does look likes "straight line" motion, because one coordinate doesn't change, and the other changes at uniform rate. But let's look at distance element. ds² = dr² + r²dθ². This is what tells you that things are going to be a little more complicated.
Specifically, when you have a metric that depends on coordinates, you can't just define a=dv/dt, because you are comparing velocity vectors at two different times at two different locations. This metric doesn't depend on time, so that's not a problem, but it does on location. So you have to take a covariant derivative which takes into account the different locations.
The derivation is not that complicated, but it's a bit messy because it involves Christoffel symbols. Once you account for the above metric, you can derive the expression for acceleration vector.
ar = dvr/dt - vθ²r
aθ = dvθ/dt + 2 vθvr/r
In our case, velocity vector is given by v=(0, ω). From the above, the acceleration vector is given by a=(-ω²R, 0). The acceleration is non-zero, and is, in fact, the correct centripetal acceleration. Note that in no part of this did I ever have to consider conversion to (x, y) coordinate system.
The moral is that while coordinate systems and velocities are all relative, the accelerations are absolute because we can define a metric. General relativity deals with this rather heavily, but as you can see above, you can use all of these concepts in classical mechanics and get the same results.