now I'll try to say in words what equation (38) on page 13 does.
it is by analogy with 3D spacetime where the blocks are TETS and the hinges are line segments where the sides come together and the angle you want to know is a dihedral angle between two triangular sides of a Tet.
then the action is gotten as the deficit angle when you add up the dihedrals of all the blocks that meet at a given hinge which is a LINE SEGMENT
here is a hard thing to visualize: now we go up to 4D and the SIDES of the block are now TETS and they meet at TRIANGLES
so two tetrahedrons meet at a triangle and the triangle is the hinge and we want to know the dihedral angle these two tets make
And at every triangle in the whole blooming spacetime there is going to be a DEFICIT ANGLE there at that triange which is 2pi minus the sum of all the dihedral angles of all the blocks that meet at that triangle.
IT IS A STRAIGHTFORWARD ANALOG OF 3D SPACETIME and still hard to visualize but you can go back to the 3D case as often as you like and follow the analogy, which is a perfect analogy, and gradually it gets clearer (or it did for me)
So when we calculate the action S, which is the key thing in Loll approach, we go to every triangle and multiply its AREA which Loll calls "volume" (area is just a specialized word for 2D volume) times the deficit angle there. And that is the curvature concentrated at that hinge. And they ADD UP ALL THAT CURVATURE
Now if you look at eqn. (38) on page 13, you see that is exactly what Loll and them are doing. That accounts for the first two terms in (38).
It is two terms because they divide the sum into two parts---one part for the spacelike (SL) triangles and one part for the timelike (TL) triangles.
All spacelike triangles means is all three vertices are in one spatial layer, like all in layer t.
A timelike triangle is one where one of the vertices is in a different layer, like two are in layer t and the third is in layer t+1.
Loll does not precommit to having spacelike and timelike edges the same measured length. So there is this number ALPHA which is usually around 2/3 in the simulations, but which can be adjusted. The squared length of any spacelike edge equals ONE and the squared length of a timelike edge equals minus ALPHA.
This is a diddly detail and at this point it just means that the spacelike and timelike triangles have different areas. So the two parts of the sum in (38) are done separately.
the other two terms, the rest of eqn. (38) is just including this constant curvature LAMBDA the cosmological constant. You just add up the volumes of all the blocks (the 4-simplices that fill the 4D spacetime) and multiply that total volume by Lambda.
So it isn't hard to look at (38) and understand it as the simplicial analog of integrating R - 2\Lambda, the classical action.
this is the simplicial version (call it Regge because Tullio Regge discovered how to do Gen Rel using simplices and without coordinates, in 1960) this is the simplicial version of the Einstein action.
You add up all the curvature and subtract off Lambda. or two Lambda: one, two, whatever.
Please have a look at (38). You will see there's a typo that occurs twice. this is a way of checking that you are alert. with preprints, they are free for download but they can have typos. More important have a look to get an idea.
FLIP BACK TO PAGE 4 and look at the classical action (2) and see how analogous!
In (2) we drop the boundary term off, the integral with the K in it. Just take the first integral.
Now we have to see how to get from (38) to (39).
that is a key step because (39) is based entirely on counting blocks.
In 939) there are no summation signs, just these "N" numbers which are the simple block-counts. they are the numbers of various types of simplices comprising the spacetime triangulation T. this is a fast way for the computer to find out the action S(T) for that case of geometry T
So in the simulation the computer is going through geometry after geometry, T after T after T, shuffling the blocks around and generating all different ways spacetime could be. and for each T it can compute the action.
there is another detail, Wick rotation, that comes in. when we get S(T) we might not use the number exp(iS) we might use exp(-S) instead. Another bit of rigamarole. An Italian named Wick. Gian-Carlo Wick born 1909 in Torino.
http://books.nap.edu/html/biomems/gwick.html
That is odd, Tullio Regge was born in Torino in 1931. Same home town.
when the computer does a Monte Carlo simulation it is wandering through the realm of different geometries in a kind of random walk and tossing a coin at each junction to see what kind of move to make, shuffling and swapping the blocks around. well when it is doing that kind of random wandering it needs REAL PROBABILITY NUMBERS instead of complex amplitudes. that's one reason why Wick rotating is handy.
but let's forget about Wickery and just focus on getting this action number S which Loll needs, and how this equation (39) comes about.
BTW some authors say hinge and some say "bone" instead. the bones are the simplices of dimension D-2 and they are where the D-1 dimension sides come together and make their dihedral angles and they are where the curvature concentrates in a piecewise flat manifold and they are where around them you measure the deficit angle---and they are the "bones" but I have said "hinges" because it is more intuitive for me.