Calculating RPM of 2D Object with Force Applied

  • Thread starter Stabback
  • Start date
  • Tags
    Spin
In summary, an object has a moment of inertia which is determined by its mass and the angle at which a force is applied. Using rotational kinematic equations, one can figure out the angular acceleration of the object.
  • #1
Stabback
4
0
Hi there, I have been searching the web for a couple hours now and cannot find an answer to what I thought was a simple question. Say I had an object (to make it simple, let's say this is 2D with no external forces like gravity, friction, or air resistance) and wanted to calculate how fast it would spin when a force is applied at an angle to it's center of gravity.

I know the mass of the object, the force coming in, the angle at which the force is applied, and the distance from the center of gravity of the object to where the force is applied. I wish to know how many revolutions per minute the object would turn at after the force is applied.

Thanks for the help.
 
Physics news on Phys.org
  • #3
I read through the Wikipedia article and am having troubles relating the information to what I need done. I'm sorry if I come off as a little thickheaded but my current schooling (completed as much physics as high school has allowed at the highest level) has barely touched on rotation. I am familiar with Classical physics, and have learned about rotating an object around an outside point, however I cannot seem to find out the rpm when an object is spun.

Once again thanks for your help, I would appreciate it if you could stick with me while I work out a way to do this.
 
  • #4
I may move this thread to a homework section later, but since it sounds more like a general interest question, I'll leave it here for now.

I'll highlight a couple things that hopefully will get you going. The moment of inertia is the way that we express the resistance to rotation, much the same way that mass represents the amount of resistance to linear acceleration due to a force F=ma.

For rotation, the equation is [tex]\tau = I \alpha[/tex] which says that the torque produces an acceleration alpha, which is inversely porportional to the moment of inertia I. Just as in F=ma we are saying that the force accelerates the mass at an acceleration that is in inverse proportion to its mass. Same force, twice the mass, half the acceleration. Same torque, twice the I, half the rotational acceleration alpha.

Then, just as we have kinematic equations of linear motion (relating acceleration a, velocity v, and position x), we have analogous equations for the rotational acceleration [tex]\alpha[/tex] the rotational velocity [tex]\omega[/tex] and the rotational angle [tex]\theta[/tex]

List of typical moments of inertia http://en.wikipedia.org/wiki/List_of_moments_of_inertia

And see the "Algebraic Equations" partway down this page for linear and rotational equations:
http://en.wikipedia.org/wiki/Kinematics

So for your problem, you need to estimate the I of your object (or calculate it if you need to), then figure out how much torque the force applies (torque is force multiplied by the lever arm, if you are applying the force at a 90 degree angle), and then using the rotational kinematic equations, you will be able to figure out what the angular acceleration [tex]\alpha[/tex] is, and from that how the object spins up to some rotational speed [tex]\omega[/tex]

Keep track of your units carefully as you do this work. Use units like kg, meters, seconds, radians (there are [tex]2\pi[/tex] radians in 360 degrees), etc. Does that help?
 
Last edited:
  • #6
Yep, this helps a lot. Also, this is not homework related in any way. I am mucking about in computer programming and trying to make a physics simulator. So yes it is general interest, although I could see it being moved to the homework section to help others search for this kind of information later on.

I will be calculating the exact value of I as all numbers must be precise in this simulation. There is a good example for a flat polygon on the first Wikipedia page which will help out a lot with deciding the moment of inertia, and I believe I should be fine looking through the kinematics page. Thanks for the quick help, and if you were interested I could post the final product when the simulation is complete.
 
  • #7
Glad to help. And yes, when you get some screenshots of your work, by all means post some here.
 
  • #8
No problem, but don't expect it soon, it could be a couple weeks before it's done :P. Thanks again.
 

1. How do you calculate the RPM of a 2D object with force applied?

The formula for calculating RPM (revolutions per minute) of a 2D object with force applied is: RPM = (60 x V) / (2πr), where V is the linear velocity of the object and r is the radius of rotation. This formula assumes that the object is moving in a circular motion.

2. What is the importance of calculating RPM in 2D objects?

Calculating RPM is important in understanding the speed and motion of a rotating object. It can be used to measure the efficiency of different mechanisms, such as engines and turbines, and can also help in predicting the performance and lifespan of these objects.

3. How do you measure linear velocity in 2D objects?

Linear velocity can be measured by dividing the distance traveled by the time taken. For example, if an object travels 10 meters in 5 seconds, its linear velocity would be 10/5 = 2 meters per second. This measurement can then be used in the RPM formula to calculate the rotations per minute.

4. Can RPM be calculated for non-circular motion in 2D objects?

No, the formula for calculating RPM only applies to circular motion. For non-circular motion, other measurements such as angular velocity and tangential velocity would need to be taken into account to determine the speed and motion of the object.

5. How does force affect the RPM of a 2D object?

The force applied to a 2D object can affect its RPM by changing its linear velocity. The higher the force, the greater the acceleration and therefore the faster the object will rotate. However, other factors such as friction and air resistance can also play a role in determining the RPM of an object.

Similar threads

  • Other Physics Topics
Replies
6
Views
2K
Replies
12
Views
1K
  • Introductory Physics Homework Help
2
Replies
41
Views
2K
  • Other Physics Topics
Replies
1
Views
2K
Replies
13
Views
3K
  • Introductory Physics Homework Help
Replies
7
Views
743
Replies
7
Views
765
Replies
1
Views
435
  • Other Physics Topics
Replies
6
Views
3K
Back
Top