Vectors and Components: How to Add and Multiply Vectors

AI Thread Summary
The discussion focuses on vector addition and multiplication, specifically addressing the operations b+c and 5b+2c for vectors defined as b=x+y and c=x+z. Participants clarify that vector addition involves summing corresponding components directly, leading to b+c=2x+y+z and 5b+2c=7x+5y+2z. There is also a discussion on the dot product, emphasizing the need for clarity on angles between vectors and the correct notation. The conversation highlights that while the operations may seem complex, they can be simplified by treating vectors like algebraic expressions. Overall, the key takeaway is the importance of understanding vector component operations and the definitions of vector addition and dot products.
Oblio
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^^ ^^
1.) Given the two vectors b=x+y and c=x+z find b+c, 5b+2c



2.) r+s = (r1+s1, r2+s2, r3+s3), if r and s are vectors with components, r=(r1,r2,r3) and
s=(s1,s2,s3)



3.) Is this correct for b+c?
b+c= (bx+cx,by,cz)



To me that doesn't look right, but I think I'm applying the rules correctly. I don't know how to approach 5b+2c because I don't know now to apply the scalars 5 and 2 to the vector components. How is that subquestion approached?

thanks alot

Edit: the ^ signs are supposed to appear over the x+y and the x+z within the b and c vectors.
 
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no that's not right.
you don't need to multiply the components x,y by b. Just add the components directly.

When you do 5b+2c first figure out what 5b is, just multiply each component by 5. The same with 2c, and then add the components like you do for b+c
 
Oblio said:
^^ ^^
1.) Given the two vectors b=x+y and c=x+z find b+c, 5b+2c
Surely, this is next best thing to trivial! Ignore the fact that these are vectors.
If these were just algebraic expressions and you are told that b= x+y, c= x+ z, what would you get substituting those into b+ c and 5b+ 2c?

2.) r+s = (r1+s1, r2+s2, r3+s3), if r and s are vectors with components, r=(r1,r2,r3) and
s=(s1,s2,s3)
?? I don't see a question here!
Are you asking if, given that r= (r1,r2,r3) and s= (s1,s2,s3), is r+s= (r1+s1, r2+s2, r3+s3)? It certainly is! That's the definition of addition of vectors in component form.

3.) Is this correct for b+c?
b+c= (bx+cx,by,cz)
Well, it can be if cy= 0 and bz= 0. In general, if b= (bx,by,bz), c= (cx,cy,cz) then
b+ c= (bx+cx,by+cy,bz+cz). If it happens that b= (bx,by,0), c= (cx,0,cz) then
b+c= (bx+cx,by,cz)- but only in that case.



To me that doesn't look right, but I think I'm applying the rules correctly. I don't know how to approach 5b+2c because I don't know now to apply the scalars 5 and 2 to the vector components. How is that subquestion approached?

thanks alot

Edit: the ^ signs are supposed to appear over the x+y and the x+z within the b and c vectors.
Well what "rules" are you talking about? Can you quote them?
 
How do you mean to add the components directly? Can't like terms only be added? i.e. x's with x's etc.
 
Halls of ivy, i was given a template to follow and 2.) was 'any given formulas'; that is what I was given. You are correct in saying that it is a definition.

So my first question is wrong your saying? cy wasn't even given in the question...
 
As Halls said, just treat them like ordinary algebra variables. They want you to get b+c and 5b+2c... in terms of x and y. How would you do it if they weren't vectors but just normal variables..
 
changing the form of the vectors a bit might help you see how to add them:
b=1x+1y+0z, c=1x+0y+1z
so for b+c=? just replace b by it's equation and c by it's equation and add.
 
Ok, I guess I thought it was more complicated then it was.

b+c= 2x+y+z
5b+2c=7x+5x+2z

the next part was to do bc as a dot product, the formula for this is AB=ABcos(theta)
since no angle is given, the answer is simply:
x^2+xz+yx+yz
ya?
 
no that's not right it's actually that: ||A||*||B||*cos(theta) = A dot B
where ||A|| = distance of A to the origin: \sqrt{x^2+y^2+z^2}

you can use the definition that if you have
\vec{u}=u_x+u_y+u_z
\vec{v}=v_x+v_y+v_z
the dot product of u and v =
u_x*v_x+u_y*v_y+u_z*v_z

so you just multiply the x,y,z components and add them together.
 
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  • #10
Oblio said:
Ok, I guess I thought it was more complicated then it was.

b+c= 2x+y+z
5b+2c=7x+5x+2z

the next part was to do bc as a dot product, the formula for this is AB=ABcos(theta)
since no angle is given, the answer is simply:
x^2+xz+yx+yz
ya?

Your answer is correct, though be careful about the right notation and all that...

So this would work:
\vec{x}\cdot\vec{x} + \vec{x}\cdot\vec{z} + \vec{y}\cdot\vec{x} + \vec{y}\cdot\vec{z}

or this one:

|\vec{x}|^2 + \vec{x}\cdot\vec{z} + \vec{y}\cdot\vec{x} + \vec{y}\cdot\vec{z}

Because the angle between \vec{x} and itself is 0, so the cosine of 0 is 1, and the dot product of x with itself becomes |\vec{x}|^2
 
  • #11
But in A dot B you need to know the angle between A and B, in this case the angle between the vector's x+y and x+z.

Usually you should use A dot B = ||A||||B||cos(theta) when the vectors are given with numbers and an angle.
 
  • #12
bob1182006 said:
But in A dot B you need to know the angle between A and B, in this case the angle between the vector's x+y and x+z.

Usually you should use A dot B = ||A||||B||cos(theta) when the vectors are given with numbers and an angle.

Yes, if he knows the angles he should use them. I assumed the angles weren't given. In which case, I don't see what's wrong with just writing \vec{A}\cdot\vec{B}

I'm assuming x,y and z are arbitrary vectors... not necessarily in the x direction y direction or z direction. The question doesn't specify them being any specific type of vectors...
 
  • #13
hm..well using the other definition of dot product I get x^2 as the solution since (x*x+y*0y+0z*z)=x^2

and I think that book uses x/y/z instead of i/j/k but if it's wrong it should still be x^2 I think.
 
  • #14
bob1182006 said:
hm..well using the other definition of dot product I get x^2 as the solution since (x*x+y*0y+0z*z)=x^2

and I think that book uses x/y/z instead of i/j/k but if it's wrong it should still be x^2 I think.

If they are arbitrary vectors then it won't be x^2.

But I think you're right about them being i/j/k, since he mentions the "^" in which case the answer is 1. |i|^2 = 1.

Sorry if I confused the OP. :redface:
 
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