yc90
- 3
- 0
can anyone explain to me wad is the angle of projection of a projectile motion for the longest range with wind resistance?
The discussion revolves around the angle of projection for a projectile to achieve the longest range when considering wind resistance. Participants explore the theoretical implications of wind resistance on projectile motion, including mathematical derivations and the complexities introduced by air resistance.
Participants generally agree that wind resistance complicates the determination of the optimal angle for maximum range, but there is no consensus on the specific effects or the best approach to model this scenario. Multiple competing views remain regarding the nature of air resistance and its impact on projectile motion.
Limitations include the dependence on specific assumptions about air resistance, such as whether it is treated as linear or quadratic, and the unresolved mathematical steps in deriving the equations of motion with air resistance.
This discussion may be useful for students and enthusiasts of physics, particularly those interested in projectile motion, fluid dynamics, and the effects of air resistance on motion.
x = Vo*Cos(θ)*t
y = Vo*Sin(θ)*t + .5*g*t^2
t = 2*Vo*Sin(θ)/g
x = 2*Vo^2*Cos(θ)*Sin(θ)/g
x' = (2 * Vo^2)(cos^2(θ) - Sin^2(θ))
x' = (2 * Vo^2)(1 - 2 * Sin^2(θ))
0 = (1 - 2 * Sin^2(θ))
θ = 45 degrees
F = α * v
a = α * v / m
a = Β * v
d2y/dt2 = g + Β*dy/dt
d2y/dt2 - Β*dy/dt = g
y = C1 *e^(Βt) + C2*t*e^(Βt)
y(0) = 0
y'(0) = Vo*Sin(θ)
0 = C1 *e^(Β*0) + C2*0*e^(Β*0)
C1 = 0
y = C2*t*e^(Βt)
y' = C2*(t*Β*e^(Β*t) + e^(Βt))
C2 = Vo*Sin(θ)
Yh = Vo*Cos(θ)*t*e^(Β*t)
d2y/dt2 - Β*dy/dt = g
Yp = A*t
Yp' = A
Yp'' = 0
d2y/dt2 - Β*dy/dt = g
0 - Β*A = g
A = -g/Β
Yp = -g*t/B
y = Yp + Yh
[B]y = -g*t/B + Vo*Sin(θ)*t*e^(B*t)[/B]
d2x/dt2 = -Β*dx/dt
d2x/dt2 + Β*dx/dt= 0
x = C1 *e^(-Βt) + C2*t*e^(-Βt)
x(0) = 0
x'(0) = Vo*Cos(θ)
C1 = 0
C2 = Vo*Cos(θ)
x = Vo*Cos(θ)*t*e^(-B*t)
[B][SIZE="4"]y = -g*t/B + Vo*Sin(θ)*t*e^(B*t)
x = Vo*Cos(θ)*t*e^(-B*t)[/B]
0 = -g*t/B + Vo*Sin(θ)*t*e^(B*t)
t = ln(g/(B*Vo*Sin(θ)))/B
x = Vo * Cos(θ) * ln(g/(B*Vo*Sin(θ)))/B * e^(-ln(g/(B*Vo*Sin(θ))))
x' = -((e^-ln[(g Csc[θ])/(B*Vo)]*Vo*Cos[θ]*Cot[θ])/B) + (e^-ln[(g Csc[θ])/(B*Vo)]*Vo*Cos[θ]*Cot[θ]*ln[e]*ln[(g*Csc[θ])/(B*Vo)])/B - (e^-ln[(g Csc[θ])/(B*Vo)]*Vo*ln[(g*Csc[θ])/(B*Vo)]*Sin[θ])/B
0 = Cos[θ]*Cot[θ] + Cos[θ]*Cot[θ]*ln[(g*Csc[θ])/(B*Vo)]) - ln[(g*Csc[θ])/(B*Vo)]*Sin[θ]
Thats interesting, I never knew that :)lzkelley said:The force of air resistance starts out approximately linearly (as swraman used), and is a good approx for small-medium object at low-medium speeds. For larger objects and higher speeds the resistance goes approximately as a (~)square of the velocity (i totally can't remember the details by i think the exact value of the exponent varies with the shape of the object??), and finally begins to level out asymptotically (this comes from fluid approximations where a fairly large enveloped develops around the projectile shielding it from air resistance).