How to generate a random number according to this distribution?

AI Thread Summary
To generate a random number according to the distribution defined by f(x) = 1/(1+x^{3/2}) for x > 0, an explicit formula for the cumulative distribution function (CDF) P(x) is necessary, which involves calculating the integral of f(x) and determining a scaling factor c to ensure P(∞) = 1. The integral from 0 to infinity of f(x) yields a specific value, allowing for the formulation of the probability distribution p(x) = f(x) * (3√3)/(4π). To sample from this distribution, one can generate a uniform random number between 0 and 1, compute the inverse of P(x), and use that to obtain values from p(x). The process may require verification by comparing generated samples to the original distribution to ensure accuracy.
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f(x) = 1/(1+x^{3/2})

x>0

how to generate such a random number?
 
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The most direct method needs an explicit formula for P(x) =c∫[0,x]f(u)du, where c is defined so that P(∞) = 1. The next step is find an expression for x as the inverse of P.

Now generate a random number (random variable uniform between 0 and 1) and compute x using the inverse function.
 
mathman said:
The most direct method needs an explicit formula for P(x) =c∫[0,x]f(u)du, where c is defined so that P(∞) = 1. The next step is find an expression for x as the inverse of P.

Now generate a random number (random variable uniform between 0 and 1) and compute x using the inverse function.

but this function seems to be non-integrable
 
I might be able to help a little to get you started. Correct me if I'm wrong, but:

First, I assume you mean probability distribution, rather than a more general distribution. In that case the integral of the function must equal 1, so you need the scaling factor c that mathman mentioned.

In this case, the integral from 0 to infinity of f(x) is \int_0^\infty f(x) dx = 4\pi/(3\sqrt{3})

So your probability distribution is p(x) = f(x)\frac{3\sqrt{3}}{4\pi}, x\geq0. (Do you mind that x=0 is allowed here?)

The integral of p(x) is a mess:
\int p(x) dx = \frac{\sqrt{3}}{4\pi} \left(2\sqrt{3}atan( \frac{2\sqrt{x}-1}{\sqrt{3}}) - 2log(1+\sqrt{x}) + log(1-\sqrt{x}+x) \right) + C
Use your favorite calculus software to get this instead of trying by hand! E.g. wolfram alpha

So to get the cdf you need to find P(x) = \int_0^x p(u) du = \frac{\sqrt{3}}{4\pi} \left(2\sqrt{3}atan( \frac{2\sqrt{x}-1}{\sqrt{3}}) - 2log(1+\sqrt{x}) + log(1-\sqrt{x}+x) \right) + \frac{1}{4}

...if my quick math is right. You'll want to recheck that (recall sqrt(0) = 0, log(1) = 0, atan(-1/sqrt(3)) = -pi/6, and then it's just a bunch of cancellations).

Now the hard part: You want to invert P(x), some g(x) = P^{-1}(x). I don't know if there's an easy way of doing it. You could use a look-up table by just evaluating P(x) over a set of points and inverting that.

Then, again as mathman said, you generate numbers from U[0,1] and use g(U[0,1]) to sample from p(x). If you do this, make sure you generate a big batch of them and compare them to the original distribution to make sure no bugs or typos have been introduced.

I may have made one or more mistakes there, but this is the general way of sampling from an arbitrary distribution: calculate the cdf of your arbitrary distribution, then invert that cdf and use it to translate from U[0,1] to your desired distribution.

Hope that is slightly helpful!
 
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An alternative approach is to keep generating X values and challenging them: you take another random value from a uniform distribution and compare it against a threshold that depends on f(x).
That's not too hard when the range of X is finite; you generate the values uniformly across the range. With unlimited X it's trickier, but it can be done.
 
digfarenough said:
I might be able to help a little to get you started. Correct me if I'm wrong, but:

First, I assume you mean probability distribution, rather than a more general distribution. In that case the integral of the function must equal 1, so you need the scaling factor c that mathman mentioned.

In this case, the integral from 0 to infinity of f(x) is \int_0^\infty f(x) dx = 4\pi/(3\sqrt{3})

So your probability distribution is p(x) = f(x)\frac{3\sqrt{3}}{4\pi}, x\geq0. (Do you mind that x=0 is allowed here?)

The integral of p(x) is a mess:
\int p(x) dx = \frac{\sqrt{3}}{4\pi} \left(2\sqrt{3}atan( \frac{2\sqrt{x}-1}{\sqrt{3}}) - 2log(1+\sqrt{x}) + log(1-\sqrt{x}+x) \right) + C
Use your favorite calculus software to get this instead of trying by hand! E.g. wolfram alpha

So to get the cdf you need to find P(x) = \int_0^x p(u) du = \frac{\sqrt{3}}{4\pi} \left(2\sqrt{3}atan( \frac{2\sqrt{x}-1}{\sqrt{3}}) - 2log(1+\sqrt{x}) + log(1-\sqrt{x}+x) \right) + \frac{1}{4}

...if my quick math is right. You'll want to recheck that (recall sqrt(0) = 0, log(1) = 0, atan(-1/sqrt(3)) = -pi/6, and then it's just a bunch of cancellations).

Now the hard part: You want to invert P(x), some g(x) = P^{-1}(x). I don't know if there's an easy way of doing it. You could use a look-up table by just evaluating P(x) over a set of points and inverting that.

Then, again as mathman said, you generate numbers from U[0,1] and use g(U[0,1]) to sample from p(x). If you do this, make sure you generate a big batch of them and compare them to the original distribution to make sure no bugs or typos have been introduced.

I may have made one or more mistakes there, but this is the general way of sampling from an arbitrary distribution: calculate the cdf of your arbitrary distribution, then invert that cdf and use it to translate from U[0,1] to your desired distribution.

Hope that is slightly helpful!

this is very helpful.

the inversion is not a big problem.
 
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