What Are the Steps to Calculate Euler's Angles for Rotating a Vector?

  • Thread starter Thread starter theboss2012
  • Start date Start date
  • Tags Tags
    Angles
AI Thread Summary
To calculate Euler's angles for rotating a vector, one must identify the specific rotation sequence, such as zyz, and determine the angles alpha, theta, and gamma. The user is attempting to rotate a vector from (0,0,15) to (3,-12,15) and is struggling with the angle calculations after the initial rotation in the x-y plane. It is suggested to use quaternion to Euler conversion methods, which can be found in various online resources. The focus should remain on the orientation of the vector rather than scaling factors. Accurate calculations can be achieved by following established quaternion conversion algorithms.
theboss2012
Messages
1
Reaction score
0
Hello,

I have read about Euler's angles and matrices, including zxz,zyz, etc . I am not obliged to use a specific rotation but rather I want to figure out what angles I need to use for alpha,theta, gamma in the specific matrix. For example, I have a vector from the centre with vertex x,y,z of (0,0,15), I want to rotate it to (3,-12,15), what angles should I use or how can I obtain these angles ?

If let's say I choose zyz, i am finding difficulties finding the corresponding angles after the first x-y plane rotation.

Please disregard the scaling factor and just consider the orientation.

Look forward to hearing from you
 
Physics news on Phys.org
So I know that electrons are fundamental, there's no 'material' that makes them up, it's like talking about a colour itself rather than a car or a flower. Now protons and neutrons and quarks and whatever other stuff is there fundamentally, I want someone to kind of teach me these, I have a lot of questions that books might not give the answer in the way I understand. Thanks
Back
Top