the basic reason CDT changes the map
the root cause why CDT changes the map of quantum geometry (and therefore quantum gravity)
is that CDT introduces a fundmentally new idea of the continuum as a limit of quantum theories of simplicial manifolds
and this new model continuum is something that YOU CAN CALCULATE WITH and get a computer to crank out and experiment with. so it is a workable hands-on new type of continuum, not a purely abstract la-di-da.
so we here at PF need a convenient name for the CDT continuum and I will try calling it "the quantum continuum" (many layfolk do not like the word manifold, I am told that Einstein himself preferred to say continuum, and the word "manifold" already biases things in favor of stuff with coordinate functions and signature metrics anyway so it is a verbal ball and chain)
the way you calculate stuff with the CDT "quantum continuum" is you fix a length 'a' and you calculate whatever it is you want to know in an APPROXIMATE WORLD that is triangulated with simplex blocks with spatial edge-length 'a'.
and then you reduce 'a' to be a shorter length, and you repeat the calculation and calculate whatever it is you want to know in a better approximation triangulated world, with smaller 'a' length
and then you reduce 'a' some more and repeat----and then you imagine letting 'a' go to zero.
IN PRACTICE, in the CDT computer experiments, this letting 'a' go to zero simply corresponds to running the experiment over again using a larger number of building blocks in the computer. they run things with 100 thousand, and then they run things with 360 thousand and compare results. if the results are nearly the same, then probably using more computer time and running things with 500 thousand blocks is not going to make a dramatic difference. Anyway that is what it means in practice for 'a' to go to zero.
the new CDT "quantum continuum" is not a vintage 1850 differential manifold or some familiar variant of that idea like a pseudo-Riemannian manifold.
the "quantum continuum" is not even a classical thing at all because it has uncertainty built in, not only in it but
at the level of each approximation
Let us forget about taking the limit as 'a' goes to zero, which is something of a formality, and just pick one small 'a' where we know that the approximation is going to be good enough for present purposes and the triangulated thing will behave fairly much like the limit. So then we look at that one approximation-----corresponding to, say, putting a third of a million simplex blocks into the computer.
this approximating continuum is already NOT CLASSICAL, because whenever we calculate anything about it we SHUFFLE THE DECK using randomly chosen montecarlo moves
so the spacetime that results is really a piecewise flat PATH INTEGRAL.
the "path" is the spacetime itself, it is not a particle path living inside some larger fixed classical manifold. the "path" is the evolution of space itself, of which there is nothing outside. but otherwise it is pretty analogous to a Feynmannian path integral.
and you can argue all day about details about doing the path integral and how to shuffle the cards and you can compare results of various shuffling methods etc etc. but the basic thing to notice is that THE TRIANGULATED APPROXIMATION TO SPACETIME IS ITSELF A QUANTUM THEORY.
BTW, this is kind of interesting as a detail. The CDT authors use "sweeps" of one million Monte Carlo moves. when they want to get from one configuration to the next they do a "sweep" of one million randomly chosen modification of the simplexes in a random chosen location. this is one shuffling of the deck.
well, that is how they happen to do it. If you were programming it in your school's computer you could decide to make a "sweep" be two million Monty moves or half a million Monty moves. The moves are supposed to be ergodic in the sense that repeating them in random order and location explores the whole world of possible geometries.
the CDT authors sometimes call the world of possible spacetime geometries by the funny name of "the Mother of All Spaces", or sometimes they call it "the space of geometries"----each point in that set is one possible 4D shape of the universe from beginning to end, one possible evolution of geometry from bang to crunch. they show pictures of these things, simplified down to 2D for understandability.
remember we are still working with a fixed small length 'a'
the quantum theory at that level lives in the Mother space of geometries at the level of that 'a'
if we are not satisfied with the precision of the result, we reduce 'a' to a shorter length and repeat, or we "let 'a' go to zero" in our imagination.
so far, because the computer is finite, they can only use a finite number of spacetime simplex blocks, and so the universe must be a finite spacetime volume, which means it cannot continue expanding forever. it has a crunch at the end. I dislike that limitation, but I suppose that ways will be found to work around it.
Anyway, that is what I mean (at least for now) by the "quantum continuum".
it is a model of spacetime. it is not by any stretch of the imagination a differentiable manifold
it is a quantum theory embodying uncertainty about geometry
it is a limit as 'a' goes to zero
it is a limit of quantum theories of triangulated spacetimes that you can calculate with
it is the basic reason that CDT changes the map
(and also it might be wrong. I would not bother with anything that was not predictive enough to eventually be tested and potentially falsified. Models which cannot be wrong are empty and useless. At this point in history, I don't think anybody can say right or wrong about CDT. All I think it is possible to say honestly is that it changes the quantum gravity map and is interesting.)