1D-kinematics with constant acceleration

In summary, the cat in the given graph moves in a straight line with a velocity of (-4/3)*t + 8, reaching a maximum displacement of 24 cm at t=6s. From t=0 to t=7.5s, the cat travels a distance of 25.5cm in the positive direction along the x-axis.
  • #1
Elvis 123456789
158
6
1. A cat walks in a straight line, which we shall call the x-axis with the positive direction to the right. As an observant physicist, you make measurements of this cat's motion and construct a graph of the feline's velocity as a function of time the figure..... http://postimg.org/image/4q40kyrnx/

What distance does the cat move from t=0 to t=7.5s?

Homework Equations


a=dv(t)/dt
x(t)=x0 +∫v(t)dx

The Attempt at a Solution


From the graph I got v(t)=(-4/3)*t + 8

I integrated and got x(t)=(-4/6)*t^2 + 8*t
I evaluated at the the upper and lower limits and got 22.5 cm for the answer but got it wrong[/B]
 
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  • #2
Just add the area under the line.
 
  • #3
Hello, and welcome to PF!

Your work looks good for finding x(t). You are asked for the distance traveled. Is that the same thing as the displacement?
 
  • #4
I thought that was how you're supposed to solve for distance traveled. I don't really know what else to do.
 
  • #5
Does the cat ever turn around and walk back in the opposite direction? Did you take that into account?
 
  • #6
So then at -4/3*t + 8=0 the cat reaches its maximum displacement of 24 cm @ t=6s. and at t=7.5s the cat is at 22.5 cm, so the distance is equal to 24cm + 1.5cm= 25.5cm?
 
  • #7
Yes, at least that's what I would interpret as distance traveled.
 
  • #8
Yes you are right, thank you friend!
 

Related to 1D-kinematics with constant acceleration

1. What is 1D-kinematics with constant acceleration?

1D-kinematics with constant acceleration is a branch of physics that deals with the motion of objects along a single line or dimension, while also taking into account the acceleration of the object. This means that the velocity of the object changes at a constant rate over time.

2. How is acceleration calculated in 1D-kinematics?

Acceleration in 1D-kinematics with constant acceleration can be calculated using the formula a = (vf - vi)/t, where a is the acceleration, vf is the final velocity, vi is the initial velocity, and t is the time interval.

3. What is the difference between velocity and acceleration in 1D-kinematics?

Velocity is a measure of an object's speed and direction, while acceleration is a measure of the rate at which an object's velocity changes over time. In 1D-kinematics, velocity is constant if there is no acceleration, but acceleration can change the velocity of an object.

4. How does 1D-kinematics with constant acceleration relate to real-world scenarios?

1D-kinematics with constant acceleration can be used to analyze and understand the motion of objects in real-world scenarios, such as a car accelerating on a straight road or a ball falling due to gravity. It helps scientists and engineers predict and control the movement of objects in various situations.

5. What are some common applications of 1D-kinematics with constant acceleration?

Some common applications of 1D-kinematics with constant acceleration include designing roller coasters, analyzing the motion of projectiles, and predicting the trajectory of a rocket. It is also used in sports science to study the movements of athletes and in the development of transportation technology.

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