A question about a visual effect on a rotating prism

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The discussion revolves around the visual effects observed when a rectangular prism is rotated, specifically the appearance of smooth, circular edges and diffused vertices. Participants note that this phenomenon is linked to the human visual system's perception, rather than the prism's physical properties. The conversation highlights the need for a deeper mathematical or physical explanation of these visual effects. There is also mention of related puzzles involving fast-spinning objects, indicating a broader interest in the physics of motion and perception. The inquiry remains focused on understanding the underlying principles behind the observed effects.
Breo
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Hello folks,

I was playing with a rectangular prism 4x4x3 (almost a cube) and I was giving him a rotating movement with the hand over the table so I could see a visual effect I have seen many times in my life and now I remembered to ask about it.

So when I give to it an impulse and it start to rotate I can see very well defined smooth edges, well really a circular edge, with the actual vertex diffusal. In other words, like if it was a cylinder rotating with almost invisible vertex and edges.

I understand that we see the only constant points in the rotation move, this is the incircle (or in-crylinder) of the prism. The vertex only passes in discrete times over the same points so that is why it becomes diffusal.

However I want to know the mathematical/physical explanation of this.

Thank you in advance.
 
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I'm not quite sure what you mean. If I understand you correctly, what you are asking about is a function of the physiology of the human visual system rather than an intrinsic property of the prism.
 
Breo said:
Over I want to know the mathematical/physical explanation of this.
Haven't you explained it already? What exactly is still unclear? You see the cylinder where there always is a part of the spinning prism. The rest is a mix of prism and background.

Here is a related puzzle, based on spinning stuff fast:

 
A.T., you had better be prepared to provide me the solution to that... o_O
 
A.T. said:
Haven't you explained it already? What exactly is still unclear? You see the cylinder where there always is a part of the spinning prism. The rest is a mix of prism and background.

Here is a related puzzle, based on spinning stuff fast:

I suppose... but only in a very lay way... There must be mathematics behind... :/

I am sorry for my language barriers :P
 
For simple comparison, I think the same thought process can be followed as a block slides down a hill, - for block down hill, simple starting PE of mgh to final max KE 0.5mv^2 - comparing PE1 to max KE2 would result in finding the work friction did through the process. efficiency is just 100*KE2/PE1. If a mousetrap car travels along a flat surface, a starting PE of 0.5 k th^2 can be measured and maximum velocity of the car can also be measured. If energy efficiency is defined by...

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