1.) I began looking at the plane as if two opposite vertex's had two equal joining points on a plane axis. I considered that if I converted the two points used on the plane I could make a simplex, the axis/plane has three planar points right, and since the plane has three points I could make three sides to the simplex. Reason: Which is possible since three points define a plane and the scenario would allow be use of geometry or conversion. If the simplex vertex's are joined on the plane and by a perpendicular altitude between them. It may in fact resemble a sphere. Also If I convert back to using just two points on the axis plane and the vertex's. The degrees used in both triangles equal 360 degree. A circular type shape, a circumference. This 360 degrees may use different points from the plane, and still equal 360 degrees. So all sides of the simplex may be seen as circular. And thus the entire simplex has circular sides that meet equal points on the plane, and are equal. A sphere. So the simplex or two point vertex has a circular/spherical equivilenence, and may be call AB. 2.) What if when two points on the plane are used I made point symmetry, and the one vertex starts the perpendicular action to the opposite equal vertex. Newton's equal and opposite reaction says this action has a equal and opposite reaction, the plane, as well as the reaction caused by reaching the opposite vertex. If altitude is action from the vertex, it can't be infinite hight. But the variation on the plane is inmeasureable one would suppose.(This is disorder I think.) 3.) Because action reconverts to action. The reaction is equal and opposite the action. And so when we create a circular/spherical/planar/geometric movement. That action has been converted back to action/reaction. and passed through reaction to convert to reaction. 4.) And so my description is complete intersection/geometry.Points, Planes, and lines. and a description of Newton, however general, Which guided Einstein, and guides today's physicists. Here is Quantum mechanics in a few simple lines. Uncertainty principle intact. I will explain QM Uncertainty. 1.) Three planar(on a plane), non-colinear(on a line) points, form a "Plane". 2.) The triangle has the triangle inequality theorem. 3.) This theorem is Action < Reaction + Reaction 4.) My previous theory explained the use of two reactions to one action.