About rendering physical reality

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Sampling frequency is a crucial factor in rendering physical reality, but it is not the only one. Temporal resolution must be at least twice the dominant frequency of the system for accurate modeling. Spatial resolution and range are equally important; using inappropriate transducers can lead to significant measurement errors. The discussion highlights the need for a comprehensive approach that considers multiple factors in rendering physical reality. Accurate modeling requires balancing sampling frequency with other critical parameters.
ValenceE
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Hello all,

as far as rendering physical reality, isn't sampling frequency the main thing ?...


VE
 
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I don't understand your question, rendering physical reality and sampling are two different things. Samples can be used to validate models that render physical reality. The temporal resolution is important depending on the dominant frequency of the system. Your sampling frequency should be twice that. I don't know why this should be the main thing. spatial resolution and range are just as important. I you try to measure pressure oscillations of 0-1000 psi with a 0-10 psi transducer your in trouble regardless of the transducer's time constant.
 
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